diff options
author | M. Kristall <mkpdev@gmail.com> | 2011-08-14 21:16:09 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:18:13 +0000 |
commit | d432478aad0b3f0e9254762fc41471212c315652 (patch) | |
tree | 8351e44465f156b6cfee622098cdde955b531c72 /src/game/g_active.c | |
parent | d34172288e4d5313a6c97ea56987315b67b022d0 (diff) |
* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 87cb7e94..aad05967 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -129,7 +129,7 @@ void P_WorldEffects( gentity_t *ent ) // play a gurp sound instead of a normal pain sound if( ent->health <= ent->damage ) G_Sound( ent, CHAN_VOICE, G_SoundIndex( "*drown.wav" ) ); - else if( rand( ) & 1 ) + else if( rand( ) < RAND_MAX / 2 + 1 ) G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/player/gurp1.wav" ) ); else G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/player/gurp2.wav" ) ); |