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author/dev/humancontroller <devhc@example.com>2015-03-28 02:54:30 +0100
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:12 +0100
commitf8dd3e4323d44c717c34e64d26128cc9ed4d6c98 (patch)
tree74b55396a63bdb585911bd39d6f6a56fbcf0238f /src/game/g_buildable.c
parent02b95e3bc75c48849dcfc34e32cca028ee09a3b7 (diff)
refactor stuff
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index a61b0eff..9e122bdc 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2261,9 +2261,6 @@ void HMGTurret_FindEnemy( gentity_t *self )
gentity_t *target;
int start;
- if( self->enemy )
- self->enemy->targeted = NULL;
-
self->enemy = NULL;
// Look for targets in a box around the turret
@@ -2283,7 +2280,6 @@ void HMGTurret_FindEnemy( gentity_t *self )
continue;
self->enemy = target;
- self->enemy->targeted = self;
return;
}
}
@@ -4145,7 +4141,6 @@ static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin,
gentity_t *builder;
builder = G_Spawn( );
- builder->client = 0;
VectorCopy( origin, builder->s.pos.trBase );
VectorCopy( angles, builder->s.angles );
VectorCopy( origin2, builder->s.origin2 );
@@ -4376,7 +4371,6 @@ void G_BuildLogRevert( int id )
{
gentity_t *builder = G_Spawn();
- builder->client = NULL;
VectorCopy( log->origin, builder->s.pos.trBase );
VectorCopy( log->angles, builder->s.angles );
VectorCopy( log->origin2, builder->s.origin2 );