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author/dev/humancontroller <devhc@example.com>2015-03-28 02:54:30 +0100
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:12 +0100
commitf8dd3e4323d44c717c34e64d26128cc9ed4d6c98 (patch)
tree74b55396a63bdb585911bd39d6f6a56fbcf0238f
parent02b95e3bc75c48849dcfc34e32cca028ee09a3b7 (diff)
refactor stuff
-rw-r--r--src/cgame/cg_syscalls.asm3
-rw-r--r--src/cgame/cg_view.c1
-rw-r--r--src/game/g_active.c6
-rw-r--r--src/game/g_admin.c2
-rw-r--r--src/game/g_admin.h2
-rw-r--r--src/game/g_buildable.c6
-rw-r--r--src/game/g_local.h7
-rw-r--r--src/game/g_main.c10
-rw-r--r--src/ui/ui_main.c1
-rw-r--r--src/ui/ui_syscalls.asm3
10 files changed, 6 insertions, 35 deletions
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm
index 2537c91c..5ff88d10 100644
--- a/src/cgame/cg_syscalls.asm
+++ b/src/cgame/cg_syscalls.asm
@@ -12,7 +12,7 @@ equ trap_Argv -9
equ trap_Args -10
equ trap_FS_FOpenFile -11
equ trap_FS_Read -12
-equ trap_FS_Write -13
+equ trap_FS_Write -13
equ trap_FS_FCloseFile -14
equ trap_SendConsoleCommand -15
equ trap_AddCommand -16
@@ -118,4 +118,3 @@ equ floor -208
equ ceil -209
equ testPrintInt -210
equ testPrintFloat -211
-
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 1259fbb8..ee642aaf 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -1093,7 +1093,6 @@ static void CG_smoothWWTransitions( playerState_t *ps, const vec3_t in, vec3_t o
if( !VectorCompare( surfNormal, cg.lastNormal ) )
{
//if we moving from the ceiling to the floor special case
- //( x product of colinear vectors is undefined)
if( VectorCompare( ceilingNormal, cg.lastNormal ) &&
VectorCompare( refNormal, surfNormal ) )
{
diff --git a/src/game/g_active.c b/src/game/g_active.c
index f99e7661..e17f3806 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1249,16 +1249,10 @@ void ClientThink_real( gentity_t *ent )
// sanity check the command time to prevent speedup cheating
if( ucmd->serverTime > level.time + 200 )
- {
ucmd->serverTime = level.time + 200;
-// G_Printf("serverTime <<<<<\n" );
- }
if( ucmd->serverTime < level.time - 1000 )
- {
ucmd->serverTime = level.time - 1000;
-// G_Printf("serverTime >>>>>\n" );
- }
msec = ucmd->serverTime - client->ps.commandTime;
// following others may result in bad times, but we still want
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 272dd363..9c8941fb 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -2441,7 +2441,7 @@ qboolean G_admin_adminhelp( gentity_t *ent )
}
else
{
- //!adminhelp param
+ // adminhelp param
char param[ MAX_ADMIN_CMD_LEN ];
g_admin_cmd_t *admincmd;
qboolean denied = qfalse;
diff --git a/src/game/g_admin.h b/src/game/g_admin.h
index 9971d450..f78752d3 100644
--- a/src/game/g_admin.h
+++ b/src/game/g_admin.h
@@ -50,7 +50,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* IMMUTABLE - admin commands cannot be used on them
* INCOGNITO - does not show up as an admin in /listplayers
* ALLFLAGS - all flags (including command flags) apply to this player
- * ADMINCHAT - receieves and can send /a admin messages
+ * ADMINCHAT - receives and can send /a admin messages
*/
#define ADMF_IMMUNITY "IMMUNITY"
#define ADMF_NOCENSORFLOOD "NOCENSORFLOOD"
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index a61b0eff..9e122bdc 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2261,9 +2261,6 @@ void HMGTurret_FindEnemy( gentity_t *self )
gentity_t *target;
int start;
- if( self->enemy )
- self->enemy->targeted = NULL;
-
self->enemy = NULL;
// Look for targets in a box around the turret
@@ -2283,7 +2280,6 @@ void HMGTurret_FindEnemy( gentity_t *self )
continue;
self->enemy = target;
- self->enemy->targeted = self;
return;
}
}
@@ -4145,7 +4141,6 @@ static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin,
gentity_t *builder;
builder = G_Spawn( );
- builder->client = 0;
VectorCopy( origin, builder->s.pos.trBase );
VectorCopy( angles, builder->s.angles );
VectorCopy( origin2, builder->s.origin2 );
@@ -4376,7 +4371,6 @@ void G_BuildLogRevert( int id )
{
gentity_t *builder = G_Spawn();
- builder->client = NULL;
VectorCopy( log->origin, builder->s.pos.trBase );
VectorCopy( log->angles, builder->s.angles );
VectorCopy( log->origin2, builder->s.origin2 );
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 45926560..8fd929e0 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -116,7 +116,6 @@ struct gentity_s
int soundLoop;
gentity_t *parent;
gentity_t *nextTrain;
- gentity_t *prevTrain;
vec3_t pos1, pos2;
float rotatorAngle;
gentity_t *clipBrush; // clipping brush for model doors
@@ -125,7 +124,6 @@ struct gentity_s
int timestamp; // body queue sinking, etc
- float angle; // set in editor, -1 = up, -2 = down
char *target;
char *targetname;
char *team;
@@ -154,7 +152,6 @@ struct gentity_s
void (*die)( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
int pain_debounce_time;
- int fly_sound_debounce_time; // wind tunnel
int last_move_time;
int health;
@@ -192,7 +189,6 @@ struct gentity_s
gentity_t *parentNode; // for creep and defence/spawn dependencies
gentity_t *rangeMarker;
qboolean active; // for power repeater, but could be useful elsewhere
- qboolean locked; // used for turret tracking
qboolean powered; // for human buildables
struct namelog_s *builtBy; // person who built this
int dcc; // number of controlling dccs
@@ -213,7 +209,6 @@ struct gentity_s
int credits[ MAX_CLIENTS ]; // human credits for each client
int killedBy; // clientNum of killer
- gentity_t *targeted; // true if the player is currently a valid target of a turret
vec3_t turretAim; // aim vector for turrets
vec3_t turretAimRate; // track turn speed for norfenturrets
int turretSpinupTime; // spinup delay for norfenturrets
@@ -234,8 +229,6 @@ struct gentity_s
int lastDamageTime;
int nextRegenTime;
- qboolean ownerClear; // used for missle tracking
-
qboolean pointAgainstWorld; // don't use the bbox for map collisions
int buildPointZone; // index for zone
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 52e59ddd..b150a95d 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -388,11 +388,8 @@ void G_FindTeams( void )
c = 0;
c2 = 0;
- for( i = 1, e = g_entities+i; i < level.num_entities; i++, e++ )
+ for( i = MAX_CLIENTS, e = g_entities + i; i < level.num_entities; i++, e++ )
{
- if( !e->inuse )
- continue;
-
if( !e->team )
continue;
@@ -405,9 +402,6 @@ void G_FindTeams( void )
for( j = i + 1, e2 = e + 1; j < level.num_entities; j++, e2++ )
{
- if( !e2->inuse )
- continue;
-
if( !e2->team )
continue;
@@ -1667,7 +1661,7 @@ void ExitLevel( void )
cl->ps.persistant[ PERS_SCORE ] = 0;
}
- // we need to do this here before chaning to CON_CONNECTING
+ // we need to do this here before changing to CON_CONNECTING
G_WriteSessionData( );
// change all client states to connecting, so the early players into the
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 97c5074a..3932b1e0 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -4026,7 +4026,6 @@ void UI_Init( qboolean inGameLoad )
uiInfo.uiDC.drawSides = &UI_DrawSides;
uiInfo.uiDC.drawTopBottom = &UI_DrawTopBottom;
uiInfo.uiDC.clearScene = &trap_R_ClearScene;
- uiInfo.uiDC.drawSides = &UI_DrawSides;
uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
uiInfo.uiDC.renderScene = &trap_R_RenderScene;
uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
diff --git a/src/ui/ui_syscalls.asm b/src/ui/ui_syscalls.asm
index 1e797a97..b5668000 100644
--- a/src/ui/ui_syscalls.asm
+++ b/src/ui/ui_syscalls.asm
@@ -42,7 +42,7 @@ equ trap_Key_GetOverstrikeMode -39
equ trap_Key_SetOverstrikeMode -40
equ trap_Key_ClearStates -41
equ trap_Key_GetCatcher -42
-equ trap_Key_SetCatcher -43
+equ trap_Key_SetCatcher -43
equ trap_GetClipboardData -44
equ trap_GetGlconfig -45
equ trap_GetClientState -46
@@ -99,4 +99,3 @@ equ atan2 -106
equ sqrt -107
equ floor -108
equ ceil -109
-