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-rw-r--r--src/game/g_local.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 45926560..8fd929e0 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -116,7 +116,6 @@ struct gentity_s
int soundLoop;
gentity_t *parent;
gentity_t *nextTrain;
- gentity_t *prevTrain;
vec3_t pos1, pos2;
float rotatorAngle;
gentity_t *clipBrush; // clipping brush for model doors
@@ -125,7 +124,6 @@ struct gentity_s
int timestamp; // body queue sinking, etc
- float angle; // set in editor, -1 = up, -2 = down
char *target;
char *targetname;
char *team;
@@ -154,7 +152,6 @@ struct gentity_s
void (*die)( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
int pain_debounce_time;
- int fly_sound_debounce_time; // wind tunnel
int last_move_time;
int health;
@@ -192,7 +189,6 @@ struct gentity_s
gentity_t *parentNode; // for creep and defence/spawn dependencies
gentity_t *rangeMarker;
qboolean active; // for power repeater, but could be useful elsewhere
- qboolean locked; // used for turret tracking
qboolean powered; // for human buildables
struct namelog_s *builtBy; // person who built this
int dcc; // number of controlling dccs
@@ -213,7 +209,6 @@ struct gentity_s
int credits[ MAX_CLIENTS ]; // human credits for each client
int killedBy; // clientNum of killer
- gentity_t *targeted; // true if the player is currently a valid target of a turret
vec3_t turretAim; // aim vector for turrets
vec3_t turretAimRate; // track turn speed for norfenturrets
int turretSpinupTime; // spinup delay for norfenturrets
@@ -234,8 +229,6 @@ struct gentity_s
int lastDamageTime;
int nextRegenTime;
- qboolean ownerClear; // used for missle tracking
-
qboolean pointAgainstWorld; // don't use the bbox for map collisions
int buildPointZone; // index for zone