diff options
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 45926560..8fd929e0 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -116,7 +116,6 @@ struct gentity_s int soundLoop; gentity_t *parent; gentity_t *nextTrain; - gentity_t *prevTrain; vec3_t pos1, pos2; float rotatorAngle; gentity_t *clipBrush; // clipping brush for model doors @@ -125,7 +124,6 @@ struct gentity_s int timestamp; // body queue sinking, etc - float angle; // set in editor, -1 = up, -2 = down char *target; char *targetname; char *team; @@ -154,7 +152,6 @@ struct gentity_s void (*die)( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ); int pain_debounce_time; - int fly_sound_debounce_time; // wind tunnel int last_move_time; int health; @@ -192,7 +189,6 @@ struct gentity_s gentity_t *parentNode; // for creep and defence/spawn dependencies gentity_t *rangeMarker; qboolean active; // for power repeater, but could be useful elsewhere - qboolean locked; // used for turret tracking qboolean powered; // for human buildables struct namelog_s *builtBy; // person who built this int dcc; // number of controlling dccs @@ -213,7 +209,6 @@ struct gentity_s int credits[ MAX_CLIENTS ]; // human credits for each client int killedBy; // clientNum of killer - gentity_t *targeted; // true if the player is currently a valid target of a turret vec3_t turretAim; // aim vector for turrets vec3_t turretAimRate; // track turn speed for norfenturrets int turretSpinupTime; // spinup delay for norfenturrets @@ -234,8 +229,6 @@ struct gentity_s int lastDamageTime; int nextRegenTime; - qboolean ownerClear; // used for missle tracking - qboolean pointAgainstWorld; // don't use the bbox for map collisions int buildPointZone; // index for zone |