summaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_active.c6
-rw-r--r--src/game/g_admin.c2
-rw-r--r--src/game/g_admin.h2
-rw-r--r--src/game/g_buildable.c6
-rw-r--r--src/game/g_local.h7
-rw-r--r--src/game/g_main.c10
6 files changed, 4 insertions, 29 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index f99e7661..e17f3806 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1249,16 +1249,10 @@ void ClientThink_real( gentity_t *ent )
// sanity check the command time to prevent speedup cheating
if( ucmd->serverTime > level.time + 200 )
- {
ucmd->serverTime = level.time + 200;
-// G_Printf("serverTime <<<<<\n" );
- }
if( ucmd->serverTime < level.time - 1000 )
- {
ucmd->serverTime = level.time - 1000;
-// G_Printf("serverTime >>>>>\n" );
- }
msec = ucmd->serverTime - client->ps.commandTime;
// following others may result in bad times, but we still want
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 272dd363..9c8941fb 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -2441,7 +2441,7 @@ qboolean G_admin_adminhelp( gentity_t *ent )
}
else
{
- //!adminhelp param
+ // adminhelp param
char param[ MAX_ADMIN_CMD_LEN ];
g_admin_cmd_t *admincmd;
qboolean denied = qfalse;
diff --git a/src/game/g_admin.h b/src/game/g_admin.h
index 9971d450..f78752d3 100644
--- a/src/game/g_admin.h
+++ b/src/game/g_admin.h
@@ -50,7 +50,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* IMMUTABLE - admin commands cannot be used on them
* INCOGNITO - does not show up as an admin in /listplayers
* ALLFLAGS - all flags (including command flags) apply to this player
- * ADMINCHAT - receieves and can send /a admin messages
+ * ADMINCHAT - receives and can send /a admin messages
*/
#define ADMF_IMMUNITY "IMMUNITY"
#define ADMF_NOCENSORFLOOD "NOCENSORFLOOD"
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index a61b0eff..9e122bdc 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2261,9 +2261,6 @@ void HMGTurret_FindEnemy( gentity_t *self )
gentity_t *target;
int start;
- if( self->enemy )
- self->enemy->targeted = NULL;
-
self->enemy = NULL;
// Look for targets in a box around the turret
@@ -2283,7 +2280,6 @@ void HMGTurret_FindEnemy( gentity_t *self )
continue;
self->enemy = target;
- self->enemy->targeted = self;
return;
}
}
@@ -4145,7 +4141,6 @@ static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin,
gentity_t *builder;
builder = G_Spawn( );
- builder->client = 0;
VectorCopy( origin, builder->s.pos.trBase );
VectorCopy( angles, builder->s.angles );
VectorCopy( origin2, builder->s.origin2 );
@@ -4376,7 +4371,6 @@ void G_BuildLogRevert( int id )
{
gentity_t *builder = G_Spawn();
- builder->client = NULL;
VectorCopy( log->origin, builder->s.pos.trBase );
VectorCopy( log->angles, builder->s.angles );
VectorCopy( log->origin2, builder->s.origin2 );
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 45926560..8fd929e0 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -116,7 +116,6 @@ struct gentity_s
int soundLoop;
gentity_t *parent;
gentity_t *nextTrain;
- gentity_t *prevTrain;
vec3_t pos1, pos2;
float rotatorAngle;
gentity_t *clipBrush; // clipping brush for model doors
@@ -125,7 +124,6 @@ struct gentity_s
int timestamp; // body queue sinking, etc
- float angle; // set in editor, -1 = up, -2 = down
char *target;
char *targetname;
char *team;
@@ -154,7 +152,6 @@ struct gentity_s
void (*die)( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
int pain_debounce_time;
- int fly_sound_debounce_time; // wind tunnel
int last_move_time;
int health;
@@ -192,7 +189,6 @@ struct gentity_s
gentity_t *parentNode; // for creep and defence/spawn dependencies
gentity_t *rangeMarker;
qboolean active; // for power repeater, but could be useful elsewhere
- qboolean locked; // used for turret tracking
qboolean powered; // for human buildables
struct namelog_s *builtBy; // person who built this
int dcc; // number of controlling dccs
@@ -213,7 +209,6 @@ struct gentity_s
int credits[ MAX_CLIENTS ]; // human credits for each client
int killedBy; // clientNum of killer
- gentity_t *targeted; // true if the player is currently a valid target of a turret
vec3_t turretAim; // aim vector for turrets
vec3_t turretAimRate; // track turn speed for norfenturrets
int turretSpinupTime; // spinup delay for norfenturrets
@@ -234,8 +229,6 @@ struct gentity_s
int lastDamageTime;
int nextRegenTime;
- qboolean ownerClear; // used for missle tracking
-
qboolean pointAgainstWorld; // don't use the bbox for map collisions
int buildPointZone; // index for zone
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 52e59ddd..b150a95d 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -388,11 +388,8 @@ void G_FindTeams( void )
c = 0;
c2 = 0;
- for( i = 1, e = g_entities+i; i < level.num_entities; i++, e++ )
+ for( i = MAX_CLIENTS, e = g_entities + i; i < level.num_entities; i++, e++ )
{
- if( !e->inuse )
- continue;
-
if( !e->team )
continue;
@@ -405,9 +402,6 @@ void G_FindTeams( void )
for( j = i + 1, e2 = e + 1; j < level.num_entities; j++, e2++ )
{
- if( !e2->inuse )
- continue;
-
if( !e2->team )
continue;
@@ -1667,7 +1661,7 @@ void ExitLevel( void )
cl->ps.persistant[ PERS_SCORE ] = 0;
}
- // we need to do this here before chaning to CON_CONNECTING
+ // we need to do this here before changing to CON_CONNECTING
G_WriteSessionData( );
// change all client states to connecting, so the early players into the