diff options
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r-- | src/game/g_main.c | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index 52e59ddd..b150a95d 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -388,11 +388,8 @@ void G_FindTeams( void ) c = 0; c2 = 0; - for( i = 1, e = g_entities+i; i < level.num_entities; i++, e++ ) + for( i = MAX_CLIENTS, e = g_entities + i; i < level.num_entities; i++, e++ ) { - if( !e->inuse ) - continue; - if( !e->team ) continue; @@ -405,9 +402,6 @@ void G_FindTeams( void ) for( j = i + 1, e2 = e + 1; j < level.num_entities; j++, e2++ ) { - if( !e2->inuse ) - continue; - if( !e2->team ) continue; @@ -1667,7 +1661,7 @@ void ExitLevel( void ) cl->ps.persistant[ PERS_SCORE ] = 0; } - // we need to do this here before chaning to CON_CONNECTING + // we need to do this here before changing to CON_CONNECTING G_WriteSessionData( ); // change all client states to connecting, so the early players into the |