diff options
author | Tim Angus <tim@ngus.net> | 2005-08-03 00:57:31 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-08-03 00:57:31 +0000 |
commit | e645491f02fbd53a4d466fd34df798b5955ba48e (patch) | |
tree | 946fb5e26e832c37663986a1f567aad2434b8309 /src/game/g_combat.c | |
parent | 91217e0614b92948cbaa1dfc62a8f9a80a81a3fe (diff) |
* Weapon switch forced when buying a weapon/ammo
* Fixed a bug where getting killed by certain buildables reduced your score
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 7b84ccc2..974578c3 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -208,6 +208,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int self->client->ps.persistant[ PERS_KILLED ]++; + G_Printf( "attacker->classname: %s\n inflictor->classname: %s\n", + attacker->classname, inflictor->classname ); if( attacker && attacker->client ) { attacker->client->lastkilled_client = self->s.number; |