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authorTim Angus <tim@ngus.net>2005-08-03 00:57:31 +0000
committerTim Angus <tim@ngus.net>2005-08-03 00:57:31 +0000
commite645491f02fbd53a4d466fd34df798b5955ba48e (patch)
tree946fb5e26e832c37663986a1f567aad2434b8309 /src/game/g_combat.c
parent91217e0614b92948cbaa1dfc62a8f9a80a81a3fe (diff)
* Weapon switch forced when buying a weapon/ammo
* Fixed a bug where getting killed by certain buildables reduced your score
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 7b84ccc2..974578c3 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -208,6 +208,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
self->client->ps.persistant[ PERS_KILLED ]++;
+ G_Printf( "attacker->classname: %s\n inflictor->classname: %s\n",
+ attacker->classname, inflictor->classname );
if( attacker && attacker->client )
{
attacker->client->lastkilled_client = self->s.number;