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authorM. Kristall <mkpdev@gmail.com>2009-10-03 12:09:04 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:42 +0000
commit18e91721c4bda2513d6a6e890f3538ee97770123 (patch)
tree42498a7b2440dd007ae3d35b611915adce8ebf31 /src/game/g_local.h
parent32b40f909ad57f01456cf1dbde5d8653ab329634 (diff)
* Handle some broken admin.dat files the same as before
* Make G_TeamName BG_TeamName and use it in cgame for team change messages * Don't use an event for team change notification since clients already know
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 648774c1..48e17ac4 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -960,7 +960,6 @@ void G_RunClient( gentity_t *ent );
// g_team.c
//
team_t G_TeamFromString( char *str );
-char *G_TeamName( team_t team );
qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 );
void G_LeaveTeam( gentity_t *self );
void G_ChangeTeam( gentity_t *ent, team_t newTeam );