diff options
author | M. Kristall <mkpdev@gmail.com> | 2009-10-03 12:09:04 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:42 +0000 |
commit | 18e91721c4bda2513d6a6e890f3538ee97770123 (patch) | |
tree | 42498a7b2440dd007ae3d35b611915adce8ebf31 /src/game/g_local.h | |
parent | 32b40f909ad57f01456cf1dbde5d8653ab329634 (diff) |
* Handle some broken admin.dat files the same as before
* Make G_TeamName BG_TeamName and use it in cgame for team change messages
* Don't use an event for team change notification since clients already know
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 648774c1..48e17ac4 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -960,7 +960,6 @@ void G_RunClient( gentity_t *ent ); // g_team.c // team_t G_TeamFromString( char *str ); -char *G_TeamName( team_t team ); qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 ); void G_LeaveTeam( gentity_t *self ); void G_ChangeTeam( gentity_t *ent, team_t newTeam ); |