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authorM. Kristall <mkpdev@gmail.com>2011-01-20 02:12:05 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:52 +0000
commit1f9ce343da30a20cff2659ca6a269f70d8bbebaa (patch)
treeb806bc2df342b0b1dab57b8dbe02c87f5d1154b7 /src/game/g_local.h
parentb4742563518b608a7c27066ebf64930963164515 (diff)
* Allow mute and denybuild to target players who are no longer connected
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index f55503c8..277556d9 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -294,6 +294,8 @@ typedef struct namelog_s
int score;
int credits;
team_t team;
+
+ int id;
} namelog_t;
// client data that stays across multiple respawns, but is cleared