diff options
author | Tim Angus <tim@ngus.net> | 2001-07-10 03:06:36 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-07-10 03:06:36 +0000 |
commit | 38095b5c02e3c9ab5cd45f817837f06b1da67ef2 (patch) | |
tree | bef6d539e5192dd7c2c57f54749ea1b91da87330 /src/game/g_local.h | |
parent | 1a5201cc01e66f0002f62ca06ddd62dc0d259283 (diff) |
Mechanism for locking players in place (for grab weapon)
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 1013ea83..d17dd223 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -629,6 +629,7 @@ qboolean LogAccuracyHit( gentity_t *target, gentity_t *attacker ); void CalcMuzzlePoint( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint ); void SnapVectorTowards( vec3_t v, vec3_t to ); qboolean CheckVenomAttack( gentity_t *ent ); +qboolean CheckGrabAttack( gentity_t *ent ); void Weapon_HookFree (gentity_t *ent); void Weapon_HookThink (gentity_t *ent); |