summaryrefslogtreecommitdiff
path: root/src/game/g_local.h
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2001-07-10 03:06:36 +0000
committerTim Angus <tim@ngus.net>2001-07-10 03:06:36 +0000
commit38095b5c02e3c9ab5cd45f817837f06b1da67ef2 (patch)
treebef6d539e5192dd7c2c57f54749ea1b91da87330 /src/game/g_local.h
parent1a5201cc01e66f0002f62ca06ddd62dc0d259283 (diff)
Mechanism for locking players in place (for grab weapon)
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 1013ea83..d17dd223 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -629,6 +629,7 @@ qboolean LogAccuracyHit( gentity_t *target, gentity_t *attacker );
void CalcMuzzlePoint( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint );
void SnapVectorTowards( vec3_t v, vec3_t to );
qboolean CheckVenomAttack( gentity_t *ent );
+qboolean CheckGrabAttack( gentity_t *ent );
void Weapon_HookFree (gentity_t *ent);
void Weapon_HookThink (gentity_t *ent);