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authorTim Angus <tim@ngus.net>2003-09-01 20:46:28 +0000
committerTim Angus <tim@ngus.net>2003-09-01 20:46:28 +0000
commitc3f60ca5b8c6a76bc32559c3cbd4f4acaf413535 (patch)
tree88a24e45227aa134dd3a2bdba325411ff7e9117f /src/game/g_local.h
parente390136fd151bfa813d250357815d4f38b1f927c (diff)
* Menus are now automatically closed upon death
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 7020b8ec..7075ea16 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -605,6 +605,7 @@ void AddRemap(const char *oldShader, const char *newShader, float timeOff
const char *BuildShaderStateConfig();
void G_TriggerMenu( int clientNum, dynMenu_t menu );
+void G_CloseMenus( int clientNum );
//
// g_combat.c