diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:09:54 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:43 +0000 |
commit | 0e34d54908e7d50611a5acfedcb93a778a1bbe3f (patch) | |
tree | 1fdf6c39697a9e88fa98d65149fc11f7fee9f9e2 /src/game/g_main.c | |
parent | 186b84bec1705d8288beb043dbb9f94e378eff74 (diff) |
Ready code probably fixed
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r-- | src/game/g_main.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index b4d3974e..5fbdd4c5 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1862,7 +1862,7 @@ void CheckIntermissionExit( void ) int i; gclient_t *cl; byte readyMasks[ ( MAX_CLIENTS + 7 ) / 8 ]; - char readyString[ 2 * sizeof( readyMasks ) + 1 ]; + char readyString[ 2 * sizeof( readyMasks ) + 1 ]; // a byte is 00 - ff //if no clients are connected, just exit if( !level.numConnectedClients ) |