diff options
author | Tony J. White <tjw@tjw.org> | 2006-12-09 19:23:19 +0000 |
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committer | Tony J. White <tjw@tjw.org> | 2006-12-09 19:23:19 +0000 |
commit | 0a620bae55008e91d7de3d4e2dd0f697f8e649ca (patch) | |
tree | ac4f4df96596e23f1927eb3c57e589ef104bf870 /src/game/g_misc.c | |
parent | 0ea107d7502ad16a111e827061964ca0d14e2975 (diff) |
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
project. Thanks to kevlarman and WolfWings for help with this
implementation for Tremulous.
Diffstat (limited to 'src/game/g_misc.c')
-rw-r--r-- | src/game/g_misc.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_misc.c b/src/game/g_misc.c index 23a46a3b..9d54033e 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -86,6 +86,7 @@ void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles ) // toggle the teleport bit so the client knows to not lerp player->client->ps.eFlags ^= EF_TELEPORT_BIT; + G_UnlaggedClear( player ); // set angles SetClientViewAngle( player, angles ); |