diff options
author | Tim Angus <tim@ngus.net> | 2002-03-25 04:56:46 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-03-25 04:56:46 +0000 |
commit | 358bb181276c0811acd0ae4f4453d4584059c4de (patch) | |
tree | 9461d4c4e8f2672f01518bbf590ecfec1d742de6 /src/game/g_missile.c | |
parent | 8ee003187800b7ce7561090a8d7f9e66b920d88a (diff) |
Client side flamer effects
Diffstat (limited to 'src/game/g_missile.c')
-rw-r--r-- | src/game/g_missile.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c index aa4116c8..7ce12c13 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -254,8 +254,6 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir ) bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_FLAMER; bolt->r.ownerNum = self->s.number; - //random rotation for the flame sprite - bolt->s.generic1 = rand( ) % 360; bolt->parent = self; bolt->damage = 5; bolt->splashDamage = 5; @@ -269,7 +267,7 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir ) bolt->s.pos.trTime = level.time - ( MISSILE_PRESTEP_TIME / 2 ); // move a bit on the very first frame VectorCopy( start, bolt->s.pos.trBase ); //VectorMA( self->client->ps.velocity, 300, dir, bolt->s.pos.trDelta ); - VectorScale( dir, 300, bolt->s.pos.trDelta ); + VectorScale( dir, FIREBALL_SPEED, bolt->s.pos.trDelta ); /*SnapVector( bolt->s.pos.trDelta ); // save net bandwidth*/ VectorCopy (start, bolt->r.currentOrigin); |