diff options
author | Tim Angus <tim@ngus.net> | 2007-10-01 14:52:21 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2007-10-01 14:52:21 +0000 |
commit | e6513f95705560250f00f1ccc0707e01e318192f (patch) | |
tree | e5722c16048785141228061e72ac9e67af0c2f2d /src/game/g_physics.c | |
parent | 939f7c21246459c44b5dbfd12549eb9a1707234c (diff) |
* Fix to bug where crouching and moving wouldn't replenish stamina
* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/
* When finding a player in the server browser, only list each server once
Diffstat (limited to 'src/game/g_physics.c')
-rw-r--r-- | src/game/g_physics.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_physics.c b/src/game/g_physics.c index 58c64878..a053cc81 100644 --- a/src/game/g_physics.c +++ b/src/game/g_physics.c @@ -111,7 +111,7 @@ void G_Physics( gentity_t *ent, int msec ) if( ent->clipmask ) mask = ent->clipmask; else - mask = MASK_PLAYERSOLID & ~CONTENTS_BODY;//MASK_SOLID; + mask = MASK_DEADSOLID; if( ent->s.pos.trType == TR_STATIONARY ) { |