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authorTim Angus <tim@ngus.net>2007-10-01 14:52:21 +0000
committerTim Angus <tim@ngus.net>2007-10-01 14:52:21 +0000
commite6513f95705560250f00f1ccc0707e01e318192f (patch)
treee5722c16048785141228061e72ac9e67af0c2f2d /src/game/g_physics.c
parent939f7c21246459c44b5dbfd12549eb9a1707234c (diff)
* Fix to bug where crouching and moving wouldn't replenish stamina
* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/ * When finding a player in the server browser, only list each server once
Diffstat (limited to 'src/game/g_physics.c')
-rw-r--r--src/game/g_physics.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_physics.c b/src/game/g_physics.c
index 58c64878..a053cc81 100644
--- a/src/game/g_physics.c
+++ b/src/game/g_physics.c
@@ -111,7 +111,7 @@ void G_Physics( gentity_t *ent, int msec )
if( ent->clipmask )
mask = ent->clipmask;
else
- mask = MASK_PLAYERSOLID & ~CONTENTS_BODY;//MASK_SOLID;
+ mask = MASK_DEADSOLID;
if( ent->s.pos.trType == TR_STATIONARY )
{