diff options
author | Tim Angus <tim@ngus.net> | 2005-12-10 03:23:37 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-12-10 03:23:37 +0000 |
commit | bf23ecf17f432cf8e47302ef7464612c17be9bbe (patch) | |
tree | 6e3d28ecaa038199d6ba63830e81f05270b199c3 /src/game/g_session.c | |
parent | 22f322884cf7715c01500ef0b4579b87b1cb1973 (diff) |
* Move the game source from mod/src/ to src/
Diffstat (limited to 'src/game/g_session.c')
-rw-r--r-- | src/game/g_session.c | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/game/g_session.c b/src/game/g_session.c new file mode 100644 index 00000000..1dcb8883 --- /dev/null +++ b/src/game/g_session.c @@ -0,0 +1,150 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + */ + +#include "g_local.h" + + +/* +======================================================================= + + SESSION DATA + +Session data is the only data that stays persistant across level loads +and tournament restarts. +======================================================================= +*/ + +/* +================ +G_WriteClientSessionData + +Called on game shutdown +================ +*/ +void G_WriteClientSessionData( gclient_t *client ) +{ + const char *s; + const char *var; + + s = va( "%i %i %i %i %i %i %i", + client->sess.sessionTeam, + client->sess.spectatorTime, + client->sess.spectatorState, + client->sess.spectatorClient, + client->sess.wins, + client->sess.losses, + client->sess.teamLeader + ); + + var = va( "session%i", client - level.clients ); + + trap_Cvar_Set( var, s ); +} + +/* +================ +G_ReadSessionData + +Called on a reconnect +================ +*/ +void G_ReadSessionData( gclient_t *client ) +{ + char s[ MAX_STRING_CHARS ]; + const char *var; + + // bk001205 - format + int teamLeader; + int spectatorState; + int sessionTeam; + + var = va( "session%i", client - level.clients ); + trap_Cvar_VariableStringBuffer( var, s, sizeof(s) ); + + sscanf( s, "%i %i %i %i %i %i %i", + &sessionTeam, + &client->sess.spectatorTime, + &spectatorState, + &client->sess.spectatorClient, + &client->sess.wins, + &client->sess.losses, + &teamLeader + ); + + // bk001205 - format issues + client->sess.sessionTeam = (team_t)sessionTeam; + client->sess.spectatorState = (spectatorState_t)spectatorState; + client->sess.teamLeader = (qboolean)teamLeader; +} + + +/* +================ +G_InitSessionData + +Called on a first-time connect +================ +*/ +void G_InitSessionData( gclient_t *client, char *userinfo ) +{ + clientSession_t *sess; + const char *value; + + sess = &client->sess; + + // initial team determination + value = Info_ValueForKey( userinfo, "team" ); + if( value[ 0 ] == 's' ) + { + // a willing spectator, not a waiting-in-line + sess->sessionTeam = TEAM_SPECTATOR; + } + else + { + if( g_maxGameClients.integer > 0 && + level.numNonSpectatorClients >= g_maxGameClients.integer ) + sess->sessionTeam = TEAM_SPECTATOR; + else + sess->sessionTeam = TEAM_FREE; + } + + sess->spectatorState = SPECTATOR_FREE; + sess->spectatorTime = level.time; + sess->spectatorClient = -1; + + G_WriteClientSessionData( client ); +} + + +/* +================== +G_WriteSessionData + +================== +*/ +void G_WriteSessionData( void ) +{ + int i; + + //TA: ? + trap_Cvar_Set( "session", va( "%i", 0 ) ); + + for( i = 0 ; i < level.maxclients ; i++ ) + { + if( level.clients[ i ].pers.connected == CON_CONNECTED ) + G_WriteClientSessionData( &level.clients[ i ] ); + } +} |