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// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
* Portions Copyright (C) 2000-2001 Tim Angus
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the OSML - Open Source Modification License v1.0 as
* described in the file COPYING which is distributed with this source
* code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "g_local.h"
/*
=======================================================================
SESSION DATA
Session data is the only data that stays persistant across level loads
and tournament restarts.
=======================================================================
*/
/*
================
G_WriteClientSessionData
Called on game shutdown
================
*/
void G_WriteClientSessionData( gclient_t *client )
{
const char *s;
const char *var;
s = va( "%i %i %i %i %i %i %i",
client->sess.sessionTeam,
client->sess.spectatorTime,
client->sess.spectatorState,
client->sess.spectatorClient,
client->sess.wins,
client->sess.losses,
client->sess.teamLeader
);
var = va( "session%i", client - level.clients );
trap_Cvar_Set( var, s );
}
/*
================
G_ReadSessionData
Called on a reconnect
================
*/
void G_ReadSessionData( gclient_t *client )
{
char s[ MAX_STRING_CHARS ];
const char *var;
// bk001205 - format
int teamLeader;
int spectatorState;
int sessionTeam;
var = va( "session%i", client - level.clients );
trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
sscanf( s, "%i %i %i %i %i %i %i",
&sessionTeam,
&client->sess.spectatorTime,
&spectatorState,
&client->sess.spectatorClient,
&client->sess.wins,
&client->sess.losses,
&teamLeader
);
// bk001205 - format issues
client->sess.sessionTeam = (team_t)sessionTeam;
client->sess.spectatorState = (spectatorState_t)spectatorState;
client->sess.teamLeader = (qboolean)teamLeader;
}
/*
================
G_InitSessionData
Called on a first-time connect
================
*/
void G_InitSessionData( gclient_t *client, char *userinfo )
{
clientSession_t *sess;
const char *value;
sess = &client->sess;
// initial team determination
value = Info_ValueForKey( userinfo, "team" );
if( value[ 0 ] == 's' )
{
// a willing spectator, not a waiting-in-line
sess->sessionTeam = TEAM_SPECTATOR;
}
else
{
if( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer )
sess->sessionTeam = TEAM_SPECTATOR;
else
sess->sessionTeam = TEAM_FREE;
}
sess->spectatorState = SPECTATOR_FREE;
sess->spectatorTime = level.time;
sess->spectatorClient = -1;
G_WriteClientSessionData( client );
}
/*
==================
G_WriteSessionData
==================
*/
void G_WriteSessionData( void )
{
int i;
//TA: ?
trap_Cvar_Set( "session", va( "%i", 0 ) );
for( i = 0 ; i < level.maxclients ; i++ )
{
if( level.clients[ i ].pers.connected == CON_CONNECTED )
G_WriteClientSessionData( &level.clients[ i ] );
}
}
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