diff options
author | /dev/humancontroller <devhc@example.com> | 2014-07-13 21:04:55 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:17 +0100 |
commit | 9439ae4c9e0d2258c77d9f1f661bbe030ed15c53 (patch) | |
tree | 25cd01ca8e43f913a0f7ef2afa7ab0054aacc065 /src/game/g_weapon.c | |
parent | 05cb487661989c52654c20f7dc4cc6caacc9e86a (diff) |
use entityState_t::misc instead of entityState_t::generic1 in some rather important cases involving 1.1 clients
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 08f2d1eb..985da844 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -720,7 +720,7 @@ void teslaFire( gentity_t *self ) // Send tesla zap trail tent = G_TempEntity( tr.endpos, EV_TESLATRAIL ); - tent->s.generic1 = self->s.number; // src + tent->s.misc = self->s.number; // src tent->s.clientNum = self->enemy->s.number; // dest } |