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authorTim Angus <tim@ngus.net>2004-08-20 23:26:54 +0000
committerTim Angus <tim@ngus.net>2004-08-20 23:26:54 +0000
commitf6daf5fab2d691a776fa0028e17e0c574af5dd02 (patch)
tree95e6ad0c0f98885b9f70c99c942362c934b00977 /src/game/g_weapon.c
parent334a53697873722763cfe76a934ddb862791b313 (diff)
* Slowed lasgun down
* Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 561606ef..dbcf33d2 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -933,6 +933,7 @@ void areaZapFire( gentity_t *ent )
VectorSubtract( ent->client->ps.origin, range, mins );
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+
for( i = 0; i < num; i++ )
{
enemy = &g_entities[ entityList[ i ] ];