diff options
author | Tim Angus <tim@ngus.net> | 2004-08-20 23:26:54 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-08-20 23:26:54 +0000 |
commit | f6daf5fab2d691a776fa0028e17e0c574af5dd02 (patch) | |
tree | 95e6ad0c0f98885b9f70c99c942362c934b00977 /src/game/g_weapon.c | |
parent | 334a53697873722763cfe76a934ddb862791b313 (diff) |
* Slowed lasgun down
* Chimera lightning bug fixed and damage increased
* Splashdamage on turrets increased
* Dragoon barbs do more damage and regenerate
* Kill command is cancellable
* "buy ammo" now works with energy weapons
* Dragoon weakened slightly
* Humans speed increased
* Reactor health increased
* Base attack warning for spawns as well as reactor
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 561606ef..dbcf33d2 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -933,6 +933,7 @@ void areaZapFire( gentity_t *ent ) VectorSubtract( ent->client->ps.origin, range, mins ); num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) { enemy = &g_entities[ entityList[ i ] ]; |