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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:32:18 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:06 +0000
commit588af5daec6d9508b6cf46335bfc6de72c82331f (patch)
tree9e5d007cf9d99e7cd9c0f9bc329f1315967cb2bf /src/game/tremulous.h
parent03d3044a87e83a85a7365e77affc68986f093f22 (diff)
* Options menu video modes glitch fixed (a backport)
* Scores will not be reset to 0 for players whose classes change while the scoreboard is showing * Hive offset fixed so that less of the hive is sunk under the floor * Buildable positioning cap-traces are cached, saving CPU * Buildable cap-traces will not interact with bodies (players and buildables) * For Aliens holding dodge while jumping will result in a weaker jump Marauder walljump changes: * Finds a wall regardless of where player is aiming * No longer uses direction keys to direct walljump (player is using these to hug the wall!) * Will direct jump in player's view direction
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 3517a268..9dfa78d2 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -83,6 +83,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL2_AREAZAP_REPEAT 500
#define LEVEL2_AREAZAP_MAX_TARGETS 3
#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f
+#define LEVEL2_WALLJUMP_NORMAL 0.375f // magnitude scale from surface
+#define LEVEL2_WALLJUMP_FORWARD 0.250f // magnitude scale in view direction
+#define LEVEL2_WALLJUMP_UP 0.375f // magnitude scale up
#define LEVEL3_CLAW_DMG ADM(80)
#define LEVEL3_CLAW_UPG_RANGE 96.0f
@@ -352,6 +355,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ALIEN_CREDITS_PER_FRAG 400
#define ALIEN_TK_SUICIDE_PENALTY 350
+#define ALIEN_MINI_JUMP_SCALE 0.667f // scales jump magnitude for a mini-jump
+
// Uncomment to allow Aliens to wallwalk on any entity (buildables, players, etc)
//#define ALIEN_WALLWALK_ENTITIES