diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:26:03 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:59 +0000 |
commit | 617fac98d0df82c4beda446547ca021b7a12d9dd (patch) | |
tree | ddea2c0785b61aec075c9fcb3d20a29045fb4af5 /src/game/tremulous.h | |
parent | c2772cce6c591f4b043da4526764298d88cce9a9 (diff) |
* Build delay pie slices are now 5 sec each for both teams
* Removed individual weapon build delay
* Removed Advanced Construction Kit, everything is built by the normal kit
* S2+ buildables cannot be built by regular grangers
* Clicking to pick team during spectator mode fixed
* New cvar: cg_printDuplicate, when set to 0 (default) prevents duplicate messages from being printed to screen (they still show up in console)
* Pressing ESC while editing a UI item (esp. new Say menu) will not cause your cursor to disappear next time you open a menu
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 1262e836..0bcd81fe 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -41,8 +41,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define ABUILDER_CLAW_WIDTH 4.0f #define ABUILDER_CLAW_REPEAT 1000 #define ABUILDER_CLAW_K_SCALE 1.0f -#define ABUILDER_BASE_DELAY 17000 -#define ABUILDER_ADV_DELAY 12000 #define ABUILDER_BLOB_DMG ADM(4) #define ABUILDER_BLOB_REPEAT 1000 #define ABUILDER_BLOB_SPEED 800.0f @@ -477,13 +475,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define HBUILD_PRICE 0 #define HBUILD_REPEAT 1000 -#define HBUILD_DELAY 17500 #define HBUILD_HEALRATE 18 -#define HBUILD2_PRICE 0 -#define HBUILD2_REPEAT 1000 -#define HBUILD2_DELAY 15000 - /* * HUMAN upgrades */ @@ -675,3 +668,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to //do to increment the stage kill counters + +#define MAXIMUM_BUILD_TIME 20000 // used for pie timer + |