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authorAsa Kravets <norfenstein@gmail.com>2011-04-04 23:04:13 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:03 +0000
commita8bd455bbcc8c5e582ce0526a8b5453052c26610 (patch)
treee53b1f5eb7cb7033083dab69c7148870e0a1c89f /src/game/tremulous.h
parent4a1dba5ed372abf699edac5fa9e9708d8ea84964 (diff)
Balance tweaks
* Shotgun spread 900 -> 700 * Flamer projectile speed 300 -> 500
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 4ab9ba31..4d5007ab 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -402,7 +402,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define SHOTGUN_REPEAT 1000
#define SHOTGUN_K_SCALE 1.0f
#define SHOTGUN_RELOAD 2000
-#define SHOTGUN_SPREAD 900
+#define SHOTGUN_SPREAD 700
#define SHOTGUN_DMG HDM(5)
#define SHOTGUN_RANGE (8192 * 12)
@@ -437,7 +437,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FLAMER_RADIUS 50 // splash radius
#define FLAMER_SIZE 15 // missile bounding box
#define FLAMER_LIFETIME 700.0f
-#define FLAMER_SPEED 300.0f
+#define FLAMER_SPEED 500.0f
#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball
#define PRIFLE_PRICE 450