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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:42:20 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:15 +0000
commitc37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (patch)
tree118a6810fe01de509e46ba6dd42f53407310f1ea /src/game/tremulous.h
parent3b9eac7bf2528674a5c5670b474029e73a7d2926 (diff)
Lcannon primary doesn't scale radius anymore, just uses secondary size
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 4e0b3350..b3ed8633 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -458,10 +458,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LCANNON_RELOAD 0
#define LCANNON_DAMAGE HDM(265)
#define LCANNON_RADIUS 150 // primary splash damage radius
-#define LCANNON_SIZE 8 // bounding box radius for full charge
+#define LCANNON_SIZE 5 // missile bounding box radius
#define LCANNON_SECONDARY_DAMAGE HDM(30)
#define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius
-#define LCANNON_SECONDARY_SIZE 5 // bounding box radius
#define LCANNON_SECONDARY_SPEED 1400
#define LCANNON_SECONDARY_RELOAD 2000
#define LCANNON_SECONDARY_REPEAT 1000