diff options
| author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 11:42:20 +0000 | 
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:15 +0000 | 
| commit | c37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (patch) | |
| tree | 118a6810fe01de509e46ba6dd42f53407310f1ea /src | |
| parent | 3b9eac7bf2528674a5c5670b474029e73a7d2926 (diff) | |
Lcannon primary doesn't scale radius anymore, just uses secondary size
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/g_missile.c | 4 | ||||
| -rw-r--r-- | src/game/tremulous.h | 3 | 
2 files changed, 3 insertions, 4 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c index e85e7cd4..ebfd4d9d 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -470,13 +470,13 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir,    bolt->target_ent = NULL;    // Give the missile a small bounding box -  charge = (float)( damage - LCANNON_SECONDARY_DAMAGE ) / LCANNON_DAMAGE;    bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -    -LCANNON_SECONDARY_SIZE - charge * LCANNON_SIZE; +    -LCANNON_SIZE;    bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] =      -bolt->r.mins[ 0 ];    // Pass the missile charge through +  charge = (float)( damage - LCANNON_SECONDARY_DAMAGE ) / LCANNON_DAMAGE;    bolt->s.torsoAnim = charge * 255;    if( bolt->s.torsoAnim < 0 )      bolt->s.torsoAnim = 0; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 4e0b3350..b3ed8633 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -458,10 +458,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  #define LCANNON_RELOAD              0  #define LCANNON_DAMAGE              HDM(265)  #define LCANNON_RADIUS              150      // primary splash damage radius -#define LCANNON_SIZE                8        // bounding box radius for full charge +#define LCANNON_SIZE                5        // missile bounding box radius  #define LCANNON_SECONDARY_DAMAGE    HDM(30)  #define LCANNON_SECONDARY_RADIUS    75       // secondary splash damage radius -#define LCANNON_SECONDARY_SIZE      5        // bounding box radius  #define LCANNON_SECONDARY_SPEED     1400  #define LCANNON_SECONDARY_RELOAD    2000  #define LCANNON_SECONDARY_REPEAT    1000  | 
