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-rw-r--r--src/game/g_missile.c4
-rw-r--r--src/game/tremulous.h3
2 files changed, 3 insertions, 4 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index e85e7cd4..ebfd4d9d 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -470,13 +470,13 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir,
bolt->target_ent = NULL;
// Give the missile a small bounding box
- charge = (float)( damage - LCANNON_SECONDARY_DAMAGE ) / LCANNON_DAMAGE;
bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] =
- -LCANNON_SECONDARY_SIZE - charge * LCANNON_SIZE;
+ -LCANNON_SIZE;
bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] =
-bolt->r.mins[ 0 ];
// Pass the missile charge through
+ charge = (float)( damage - LCANNON_SECONDARY_DAMAGE ) / LCANNON_DAMAGE;
bolt->s.torsoAnim = charge * 255;
if( bolt->s.torsoAnim < 0 )
bolt->s.torsoAnim = 0;
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 4e0b3350..b3ed8633 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -458,10 +458,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LCANNON_RELOAD 0
#define LCANNON_DAMAGE HDM(265)
#define LCANNON_RADIUS 150 // primary splash damage radius
-#define LCANNON_SIZE 8 // bounding box radius for full charge
+#define LCANNON_SIZE 5 // missile bounding box radius
#define LCANNON_SECONDARY_DAMAGE HDM(30)
#define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius
-#define LCANNON_SECONDARY_SIZE 5 // bounding box radius
#define LCANNON_SECONDARY_SPEED 1400
#define LCANNON_SECONDARY_RELOAD 2000
#define LCANNON_SECONDARY_REPEAT 1000