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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:29:36 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:03 +0000
commitc8b36fe5697a41f87495d04fc80b920c76842742 (patch)
tree02dfd5d85b64d511a289be808782603492cb2fd9 /src/game/tremulous.h
parent685e9535db65b8117a93afd68b93ce1521a6ec28 (diff)
Lucifer Cannon has a tiny bounding box that scales with charge to match the appearance of the projectile.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 30ea1d2f..b243f69c 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -457,9 +457,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LCANNON_REPEAT 500
#define LCANNON_RELOAD 0
#define LCANNON_DAMAGE HDM(265)
-#define LCANNON_RADIUS 150
+#define LCANNON_RADIUS 150 // primary splash damage radius
+#define LCANNON_SIZE 10 // bounding box radius for full charge
#define LCANNON_SECONDARY_DAMAGE HDM(30)
-#define LCANNON_SECONDARY_RADIUS 75
+#define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius
+#define LCANNON_SECONDARY_SIZE 3 // bounding box radius
#define LCANNON_SECONDARY_SPEED 1400
#define LCANNON_SECONDARY_RELOAD 2000
#define LCANNON_SECONDARY_REPEAT 1000