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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:30:33 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:03 +0000
commitca3ade0361afe2b5d87c7a46543e6937b04b89bf (patch)
tree1bd831b9fe1d0ffbc8f57f6b5029aafff79aa386 /src/game/tremulous.h
parent4249be79aaab686a2df532ab6e18ead135aff5c6 (diff)
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
* Fixed Tesla Generator not firing over turrets or missing small aliens entirely -- it now shoots from the top of its bounding box to the top of its target's bounding box * Dying, evolving, or changing teams properly resets the weapon Flame thrower changes: * Reverted flame thrower missile radius to 15 * Muzzle is offset for flame thrower to shoot from the hand
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index ce9136f0..3517a268 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -448,7 +448,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FLAMER_K_SCALE 1.0f
#define FLAMER_DMG HDM(20)
#define FLAMER_RADIUS 50 // splash radius
-#define FLAMER_SIZE 8 // missile bounding box
+#define FLAMER_SIZE 15 // missile bounding box
#define FLAMER_LIFETIME 700.0f
#define FLAMER_SPEED 300.0f
#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball