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authorTim Angus <tim@ngus.net>2003-08-12 02:42:17 +0000
committerTim Angus <tim@ngus.net>2003-08-12 02:42:17 +0000
commitd8289eef899a0be82afbe22501f39f20e5b25d90 (patch)
tree69580d6f7ebb4d339cb5368f4b52a430e8a8886a /src/game/tremulous.h
parent44a9b6d825e66df1f6f9cd2475186c0f0bf2cb8b (diff)
* Disabled automatically bringing up spawn menus to prevent cutting off chat
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index dc381441..d3561a6e 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -179,6 +179,9 @@
#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
#define CREEP_BASESIZE 700
+#define CREEP_TIMEOUT 1000
+#define CREEP_MODIFIER 0.5f
+#define CREEP_ARMOUR_MODIFIER 0.75f
#define ASPAWN_BP 100
#define ASPAWN_HEALTH ABHM(500)