summaryrefslogtreecommitdiff
path: root/src/game/tremulous.h
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2004-08-20 23:26:54 +0000
committerTim Angus <tim@ngus.net>2004-08-20 23:26:54 +0000
commitf6daf5fab2d691a776fa0028e17e0c574af5dd02 (patch)
tree95e6ad0c0f98885b9f70c99c942362c934b00977 /src/game/tremulous.h
parent334a53697873722763cfe76a934ddb862791b313 (diff)
* Slowed lasgun down
* Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index fa4c131e..2ba0dd50 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -60,8 +60,8 @@
#define CHIMERA_CLAW_WIDTH 12.0f
#define CHIMERA_CLAW_REPEAT 500
#define CHIMERA_CLAW_U_REPEAT 400
-#define CHIMERA_AREAZAP_DMG ADM(75)
-#define CHIMERA_AREAZAP_RANGE 200.0f
+#define CHIMERA_AREAZAP_DMG ADM(200)
+#define CHIMERA_AREAZAP_RANGE 300.0f
#define CHIMERA_AREAZAP_REPEAT 1500
#define CHIMERA_WALLJUMP_MAXSPEED 1000.0f
@@ -77,7 +77,7 @@
#define DRAGOON_POUNCE_UPG_SPEED 800
#define DRAGOON_POUNCE_SPEED_MOD 0.75f
#define DRAGOON_POUNCE_TIME 700
-#define DRAGOON_BOUNCEBALL_DMG ADM(100)
+#define DRAGOON_BOUNCEBALL_DMG ADM(150)
#define DRAGOON_BOUNCEBALL_REPEAT 1000
#define DRAGOON_BOUNCEBALL_SPEED 1000.0f
@@ -100,7 +100,6 @@
* ALIEN classes
*
* _SPEED - fraction of Q3A run speed the class can move
- * _TTE - time in msec for the class to evolve to another
* _REGEN - health per second regained
*
* ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
@@ -155,19 +154,19 @@
#define CHIMERA_UPG_REGEN 4
#define CHIMERA_UPG_COST 1
-#define DRAGOON_SPEED 1.2f
+#define DRAGOON_SPEED 1.1f
#define DRAGOON_VALUE AVM(500)
-#define DRAGOON_HEALTH AHM(250)
+#define DRAGOON_HEALTH AHM(200)
#define DRAGOON_REGEN 5
#define DRAGOON_COST 1
-#define DRAGOON_UPG_SPEED 1.2f
+#define DRAGOON_UPG_SPEED 1.1f
#define DRAGOON_UPG_VALUE AVM(600)
-#define DRAGOON_UPG_HEALTH AHM(300)
+#define DRAGOON_UPG_HEALTH AHM(250)
#define DRAGOON_UPG_REGEN 6
#define DRAGOON_UPG_COST 1
-#define BMOFO_SPEED 1.15f
+#define BMOFO_SPEED 1.2f
#define BMOFO_VALUE AVM(800)
#define BMOFO_HEALTH AHM(400)
#define BMOFO_REGEN 7
@@ -341,7 +340,7 @@
#define LASGUN_PRICE 250
#define LASGUN_AMMO 150
-#define LASGUN_REPEAT 150
+#define LASGUN_REPEAT 200
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(10)
@@ -466,9 +465,9 @@
#define MGTURRET_BP 8
#define MGTURRET_BT 10000
-#define MGTURRET_HEALTH HBHM(450)
-#define MGTURRET_SPLASHDAMAGE 50
-#define MGTURRET_SPLASHRADIUS 100
+#define MGTURRET_HEALTH HBHM(400)
+#define MGTURRET_SPLASHDAMAGE 200
+#define MGTURRET_SPLASHRADIUS 150
#define MGTURRET_ANGULARSPEED 6 //degrees/think ~= 200deg/sec
#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
@@ -502,7 +501,7 @@
#define REACTOR_BP 0
#define REACTOR_BT 20000
-#define REACTOR_HEALTH HBHM(1250)
+#define REACTOR_HEALTH HBHM(1500)
#define REACTOR_SPLASHDAMAGE 200
#define REACTOR_SPLASHRADIUS 300
#define REACTOR_ATTACK_RANGE 100.0f
@@ -523,9 +522,9 @@
*/
#define HUMAN_SPRINT_MODIFIER 1.2f
-#define HUMAN_JOG_MODIFIER 0.9f
-#define HUMAN_BACK_MODIFIER 0.7f
-#define HUMAN_SIDE_MODIFIER 0.8f
+#define HUMAN_JOG_MODIFIER 1.0f
+#define HUMAN_BACK_MODIFIER 0.8f
+#define HUMAN_SIDE_MODIFIER 0.9f
#define STAMINA_STOP_RESTORE 25
#define STAMINA_WALK_RESTORE 15