diff options
author | Tim Angus <tim@ngus.net> | 2004-08-20 23:26:54 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2004-08-20 23:26:54 +0000 |
commit | f6daf5fab2d691a776fa0028e17e0c574af5dd02 (patch) | |
tree | 95e6ad0c0f98885b9f70c99c942362c934b00977 /src/game/tremulous.h | |
parent | 334a53697873722763cfe76a934ddb862791b313 (diff) |
* Slowed lasgun down
* Chimera lightning bug fixed and damage increased
* Splashdamage on turrets increased
* Dragoon barbs do more damage and regenerate
* Kill command is cancellable
* "buy ammo" now works with energy weapons
* Dragoon weakened slightly
* Humans speed increased
* Reactor health increased
* Base attack warning for spawns as well as reactor
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index fa4c131e..2ba0dd50 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -60,8 +60,8 @@ #define CHIMERA_CLAW_WIDTH 12.0f #define CHIMERA_CLAW_REPEAT 500 #define CHIMERA_CLAW_U_REPEAT 400 -#define CHIMERA_AREAZAP_DMG ADM(75) -#define CHIMERA_AREAZAP_RANGE 200.0f +#define CHIMERA_AREAZAP_DMG ADM(200) +#define CHIMERA_AREAZAP_RANGE 300.0f #define CHIMERA_AREAZAP_REPEAT 1500 #define CHIMERA_WALLJUMP_MAXSPEED 1000.0f @@ -77,7 +77,7 @@ #define DRAGOON_POUNCE_UPG_SPEED 800 #define DRAGOON_POUNCE_SPEED_MOD 0.75f #define DRAGOON_POUNCE_TIME 700 -#define DRAGOON_BOUNCEBALL_DMG ADM(100) +#define DRAGOON_BOUNCEBALL_DMG ADM(150) #define DRAGOON_BOUNCEBALL_REPEAT 1000 #define DRAGOON_BOUNCEBALL_SPEED 1000.0f @@ -100,7 +100,6 @@ * ALIEN classes * * _SPEED - fraction of Q3A run speed the class can move - * _TTE - time in msec for the class to evolve to another * _REGEN - health per second regained * * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning @@ -155,19 +154,19 @@ #define CHIMERA_UPG_REGEN 4 #define CHIMERA_UPG_COST 1 -#define DRAGOON_SPEED 1.2f +#define DRAGOON_SPEED 1.1f #define DRAGOON_VALUE AVM(500) -#define DRAGOON_HEALTH AHM(250) +#define DRAGOON_HEALTH AHM(200) #define DRAGOON_REGEN 5 #define DRAGOON_COST 1 -#define DRAGOON_UPG_SPEED 1.2f +#define DRAGOON_UPG_SPEED 1.1f #define DRAGOON_UPG_VALUE AVM(600) -#define DRAGOON_UPG_HEALTH AHM(300) +#define DRAGOON_UPG_HEALTH AHM(250) #define DRAGOON_UPG_REGEN 6 #define DRAGOON_UPG_COST 1 -#define BMOFO_SPEED 1.15f +#define BMOFO_SPEED 1.2f #define BMOFO_VALUE AVM(800) #define BMOFO_HEALTH AHM(400) #define BMOFO_REGEN 7 @@ -341,7 +340,7 @@ #define LASGUN_PRICE 250 #define LASGUN_AMMO 150 -#define LASGUN_REPEAT 150 +#define LASGUN_REPEAT 200 #define LASGUN_RELOAD 2000 #define LASGUN_DAMAGE HDM(10) @@ -466,9 +465,9 @@ #define MGTURRET_BP 8 #define MGTURRET_BT 10000 -#define MGTURRET_HEALTH HBHM(450) -#define MGTURRET_SPLASHDAMAGE 50 -#define MGTURRET_SPLASHRADIUS 100 +#define MGTURRET_HEALTH HBHM(400) +#define MGTURRET_SPLASHDAMAGE 200 +#define MGTURRET_SPLASHRADIUS 150 #define MGTURRET_ANGULARSPEED 6 //degrees/think ~= 200deg/sec #define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire #define MGTURRET_VERTICALCAP 30 // +/- maximum pitch @@ -502,7 +501,7 @@ #define REACTOR_BP 0 #define REACTOR_BT 20000 -#define REACTOR_HEALTH HBHM(1250) +#define REACTOR_HEALTH HBHM(1500) #define REACTOR_SPLASHDAMAGE 200 #define REACTOR_SPLASHRADIUS 300 #define REACTOR_ATTACK_RANGE 100.0f @@ -523,9 +522,9 @@ */ #define HUMAN_SPRINT_MODIFIER 1.2f -#define HUMAN_JOG_MODIFIER 0.9f -#define HUMAN_BACK_MODIFIER 0.7f -#define HUMAN_SIDE_MODIFIER 0.8f +#define HUMAN_JOG_MODIFIER 1.0f +#define HUMAN_BACK_MODIFIER 0.8f +#define HUMAN_SIDE_MODIFIER 0.9f #define STAMINA_STOP_RESTORE 25 #define STAMINA_WALK_RESTORE 15 |