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authorTim Angus <tim@ngus.net>2003-08-02 23:25:50 +0000
committerTim Angus <tim@ngus.net>2003-08-02 23:25:50 +0000
commit010d4f87802d72f572702b2dd664b757982a9901 (patch)
tree03d1c6d6dba04ff2cabcba4368395c9551895efc /src/game
parent75c3529af06e3879121c3111a15a1cda1fbfc7cd (diff)
* Fixed bug with blank upgrade menu when no upgrade possible
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_cmds.c2
-rw-r--r--src/game/tremulous.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 888743f2..cca0e673 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -364,7 +364,7 @@ void Cmd_Team_f( gentity_t *ent )
if( oldTeam != ent->client->pers.pteam )
{
level.bankCredits[ ent->client->ps.clientNum ] = 0;
- ent->client->ps.persistant[ PERS_BANK ] = 0;
+ ent->client->ps.persistant[ PERS_CREDIT ] = 0;
ent->client->pers.pclass = 0;
ClientSpawn( ent, NULL );
}
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index fd7c013e..ed7fef4f 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -296,7 +296,7 @@
#define FLAMER_RADIUS 50
#define FLAMER_LIFETIME 1000.0f
#define FLAMER_SPEED 200.0f
-#define FLAMER_LAG 0.5f //the amount of player velocity that is added to the fireball
+#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball
#define MDRIVER_CLIPSIZE 5
#define MDRIVER_SPAWNCLIPS 2