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authorTim Angus <tim@ngus.net>2002-01-26 02:55:25 +0000
committerTim Angus <tim@ngus.net>2002-01-26 02:55:25 +0000
commit3af70a5bc8fcdf0332d890c2d0df9f0674303f08 (patch)
treeadfb35558735e307e336627ff9179a2132bf0b33 /src/game
parent5f93de9200093106f94d38de33f4ba88ef6d3471 (diff)
TA HUD stuff
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_pmove.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 9460600b..8c6881ee 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -876,10 +876,6 @@ static void PM_ClimbMove( void ) {
PM_Accelerate (wishdir, wishspeed, accelerate);
- if ( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) {
- pm->ps->velocity[2] -= pm->ps->gravity * pml.frametime;
- }
-
vel = VectorLength(pm->ps->velocity);
// slide along the ground plane