diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:38:01 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:11 +0000 |
commit | 5f037039de1180b04661f0003473496e84f88b8b (patch) | |
tree | 0e5d3be701502ed90e1ee9c3beb9dadb95df5979 /src/game | |
parent | b4e0d95f4fb65741065ec857e1b4da3680a397dd (diff) |
* Make 1st person weapon animation random (but unpredictable)
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_pmove.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index aa3d6691..77f0a4a8 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3261,7 +3261,7 @@ static void PM_Weapon( void ) } else { - int num = abs( pm->ps->weaponTime ); + int num = rand( ); //FIXME: it would be nice to have these hard coded policies in // weapon.cfg |