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author/dev/humancontroller <devhc@example.com>2014-07-14 01:40:43 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:15 +0100
commitac941c9413cf378985e7506f1c245fbfdf319e60 (patch)
treeb95e2a6deebbc4cba8978489aae442bfeabee7b5 /src/game
parentdcd8dd90d85e8529077c852f812d74b9fd52c6ad (diff)
remove some fancy hacks from the missile bounce code
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_physics.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/g_physics.c b/src/game/g_physics.c
index 9e5b23d5..92ace354 100644
--- a/src/game/g_physics.c
+++ b/src/game/g_physics.c
@@ -61,7 +61,6 @@ static void G_Bounce( gentity_t *ent, trace_t *trace )
if( VectorLength( ent->s.pos.trDelta ) < 10 )
{
- VectorMA( trace->endpos, 0.5f, trace->plane.normal, trace->endpos ); // make sure it is off ground
G_SetOrigin( ent, trace->endpos );
ent->s.groundEntityNum = trace->entityNum;
VectorCopy( trace->plane.normal, ent->s.origin2 );
@@ -69,8 +68,8 @@ static void G_Bounce( gentity_t *ent, trace_t *trace )
return;
}
+ VectorMA( ent->r.currentOrigin, 0.15, trace->plane.normal, ent->r.currentOrigin );
VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase );
- VectorAdd( ent->r.currentOrigin, trace->plane.normal, ent->r.currentOrigin);
ent->s.pos.trTime = level.time;
}