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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:57:19 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:21 +0000
commitba416391cc15f4ba2538069a4d0e5b595a518548 (patch)
treea0b7cc89dd7b505d45b1e23ec9808c741e9ad196 /src/game
parent3f14cbc92eb9f543f366c7dfde9fd8f1faf7e7ae (diff)
* remove extra landing friction from dodge
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_pmove.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 59269469..c876b777 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -289,11 +289,6 @@ static void PM_Friction( void )
float stopSpeed = BG_Class( pm->ps->stats[ STAT_CLASS ] )->stopSpeed;
float friction = BG_Class( pm->ps->stats[ STAT_CLASS ] )->friction;
- // when landing a dodge, extra friction
- if( pm->ps->pm_flags & PMF_TIME_LAND )
- friction *= 1.0f + HUMAN_LAND_FRICTION *
- pm->ps->pm_time / HUMAN_DODGE_TIMEOUT;
-
control = speed < stopSpeed ? stopSpeed : speed;
drop += control * friction * pml.frametime;
}