diff options
author | Thilo Schulz <arny@ats.s.bawue.de> | 2011-06-17 23:29:19 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-10 21:33:46 +0000 |
commit | f360bc65da284346cea74c13421d72839658544c (patch) | |
tree | 26dfd6c58f1c3ce6b98d85b5648d75b2618e0611 /src/null | |
parent | 3283f1d422628116f19f784026001f954f7c7aaa (diff) |
- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
Diffstat (limited to 'src/null')
-rw-r--r-- | src/null/null_client.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/null/null_client.c b/src/null/null_client.c index aca14061..87f72629 100644 --- a/src/null/null_client.c +++ b/src/null/null_client.c @@ -86,7 +86,7 @@ void CL_FlushMemory( void ) { void CL_StartHunkUsers( qboolean rendererOnly ) { } -void CL_Snd_Restart(void) +void CL_Snd_Shutdown(void) { } |