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authorJames Canete <use.less01@gmail.com>2012-12-04 01:56:52 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:24:53 +0000
commit8cb69adad0915fc5de6dc87db1ae28aba44d350e (patch)
tree7db5db21b83edf73c901c4e6eae884037407adde /src/rend2/glsl/dlight_fp.glsl
parent815a7ae53be78f1f7108dbf086b2928d3017bbe4 (diff)
#5808 - Include and use .glsl in source (rend2)
Diffstat (limited to 'src/rend2/glsl/dlight_fp.glsl')
-rw-r--r--src/rend2/glsl/dlight_fp.glsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/rend2/glsl/dlight_fp.glsl b/src/rend2/glsl/dlight_fp.glsl
new file mode 100644
index 00000000..8ffca5b9
--- /dev/null
+++ b/src/rend2/glsl/dlight_fp.glsl
@@ -0,0 +1,12 @@
+uniform sampler2D u_DiffuseMap;
+
+varying vec2 var_Tex1;
+varying vec4 var_Color;
+
+
+void main()
+{
+ vec4 color = texture2D(u_DiffuseMap, var_Tex1);
+
+ gl_FragColor = color * var_Color;
+}