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authorJames Canete <use.less01@gmail.com>2012-10-30 22:05:07 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:23:56 +0000
commitbb9e18b2e399cfbea383c99f135e4d5ad308870d (patch)
tree60cba81be52c9001ca4ed207c7a2c8d49c9ab17a /src/rend2/tr_scene.c
parent819fbad8191e8e646aa5b4c8dc4b79803126e5a5 (diff)
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
Diffstat (limited to 'src/rend2/tr_scene.c')
-rw-r--r--src/rend2/tr_scene.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/rend2/tr_scene.c b/src/rend2/tr_scene.c
index eb58481e..f134c997 100644
--- a/src/rend2/tr_scene.c
+++ b/src/rend2/tr_scene.c
@@ -507,11 +507,6 @@ void RE_RenderScene( const refdef_t *fd ) {
parms.stereoFrame = tr.refdef.stereoFrame;
- if (glRefConfig.framebufferObject)
- {
- parms.targetFbo = tr.renderFbo;
- }
-
VectorCopy( fd->vieworg, parms.or.origin );
VectorCopy( fd->viewaxis[0], parms.or.axis[0] );
VectorCopy( fd->viewaxis[1], parms.or.axis[1] );