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authorTim Angus <tim@ngus.net>2013-01-17 13:31:30 +0000
committerTim Angus <tim@ngus.net>2014-08-28 10:58:28 +0100
commitaf45b9f4614d7018146e68832de3bccb1c73f7e7 (patch)
treef563cc4f23e453d7d1fa13e6c71ffcb7e8ec7bcd /src/renderergl1/tr_local.h
parent7426441a5bc9c4eaf28a7f64a22df8bdaa71162c (diff)
Use SDL 2 instead of SDL 1.2
Diffstat (limited to 'src/renderergl1/tr_local.h')
-rw-r--r--src/renderergl1/tr_local.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/renderergl1/tr_local.h b/src/renderergl1/tr_local.h
index 3eabb7a2..cbca2cb4 100644
--- a/src/renderergl1/tr_local.h
+++ b/src/renderergl1/tr_local.h
@@ -1007,6 +1007,17 @@ extern cvar_t *r_nocurves;
extern cvar_t *r_showcluster;
extern cvar_t *r_gamma;
+extern cvar_t *r_displayRefresh; // optional display refresh option
+extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
+
+extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
+extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
+extern cvar_t *r_ext_multitexture;
+extern cvar_t *r_ext_compiled_vertex_array;
+extern cvar_t *r_ext_texture_env_add;
+
+extern cvar_t *r_ext_texture_filter_anisotropic;
+extern cvar_t *r_ext_max_anisotropy;
extern cvar_t *r_nobind; // turns off binding to appropriate textures
extern cvar_t *r_singleShader; // make most world faces use default shader