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author | Zack Middleton <zturtleman@gmail.com> | 2013-06-02 21:55:19 -0500 |
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committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:32 +0100 |
commit | 9d80a63e44f513ec984375af62969a738a6bbee3 (patch) | |
tree | 417c1cfcd1b31256e7c4018918a0f8fb8f1a879c /src/renderergl1/tr_sky.c | |
parent | f454aeaa8376d36e373eab69b877b67e8f9a661d (diff) |
Check for shaders without closing brace
Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
Diffstat (limited to 'src/renderergl1/tr_sky.c')
0 files changed, 0 insertions, 0 deletions