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authorTim Angus <tim@ngus.net>2013-03-12 17:52:02 +0000
committerTim Angus <tim@ngus.net>2013-03-19 16:41:19 +0000
commit0241b91ba55583d9fcc8d0699da33078d6427264 (patch)
tree09671151c545ec48ae283f43cea3ee06fc9be767 /src/renderergl1
parent12463cdadbb1821f2093aab4ddb88eff94a4bf71 (diff)
Move renderers a bit closer together
Diffstat (limited to 'src/renderergl1')
-rw-r--r--src/renderergl1/tr_bsp.c3
-rw-r--r--src/renderergl1/tr_font.c555
-rw-r--r--src/renderergl1/tr_image.c233
-rw-r--r--src/renderergl1/tr_local.h32
-rw-r--r--src/renderergl1/tr_shader.c62
5 files changed, 231 insertions, 654 deletions
diff --git a/src/renderergl1/tr_bsp.c b/src/renderergl1/tr_bsp.c
index 0200011f..bccc2ba2 100644
--- a/src/renderergl1/tr_bsp.c
+++ b/src/renderergl1/tr_bsp.c
@@ -204,7 +204,8 @@ static void R_LoadLightmaps( lump_t *l ) {
}
}
tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image,
- LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
+ LIGHTMAP_SIZE, LIGHTMAP_SIZE, IMGTYPE_COLORALPHA,
+ IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 );
}
if ( r_lightmap->integer == 2 ) {
diff --git a/src/renderergl1/tr_font.c b/src/renderergl1/tr_font.c
deleted file mode 100644
index 882d898a..00000000
--- a/src/renderergl1/tr_font.c
+++ /dev/null
@@ -1,555 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2013 Darklegion Development
-
-This file is part of Tremulous.
-
-Tremulous is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Tremulous is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// tr_font.c
-//
-//
-// The font system uses FreeType 2.x to render TrueType fonts for use within the game.
-// As of this writing ( Nov, 2000 ) Team Arena uses these fonts for all of the ui and
-// about 90% of the cgame presentation. A few areas of the CGAME were left uses the old
-// fonts since the code is shared with standard Q3A.
-//
-// If you include this font rendering code in a commercial product you MUST include the
-// following somewhere with your product, see www.freetype.org for specifics or changes.
-// The Freetype code also uses some hinting techniques that MIGHT infringe on patents
-// held by apple so be aware of that also.
-//
-// As of Q3A 1.25+ and Team Arena, we are shipping the game with the font rendering code
-// disabled. This removes any potential patent issues and it keeps us from having to
-// distribute an actual TrueTrype font which is 1. expensive to do and 2. seems to require
-// an act of god to accomplish.
-//
-// What we did was pre-render the fonts using FreeType ( which is why we leave the FreeType
-// credit in the credits ) and then saved off the glyph data and then hand touched up the
-// font bitmaps so they scale a bit better in GL.
-//
-// There are limitations in the way fonts are saved and reloaded in that it is based on
-// point size and not name. So if you pre-render Helvetica in 18 point and Impact in 18 point
-// you will end up with a single 18 point data file and image set. Typically you will want to
-// choose 3 sizes to best approximate the scaling you will be doing in the ui scripting system
-//
-// In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team Arena, we
-// use three or four scales, most of them exactly equaling the specific rendered size. We
-// rendered three sizes in Team Arena, 12, 16, and 20.
-//
-// To generate new font data you need to go through the following steps.
-// 1. delete the fontImage_x_xx.tga files and fontImage_xx.dat files from the fonts path.
-// 2. in a ui script, specificy a font, smallFont, and bigFont keyword with font name and
-// point size. the original TrueType fonts must exist in fonts at this point.
-// 3. run the game, you should see things normally.
-// 4. Exit the game and there will be three dat files and at least three tga files. The
-// tga's are in 256x256 pages so if it takes three images to render a 24 point font you
-// will end up with fontImage_0_24.tga through fontImage_2_24.tga
-// 5. In future runs of the game, the system looks for these images and data files when a s
-// specific point sized font is rendered and loads them for use.
-// 6. Because of the original beta nature of the FreeType code you will probably want to hand
-// touch the font bitmaps.
-//
-// Currently a define in the project turns on or off the FreeType code which is currently
-// defined out. To pre-render new fonts you need enable the define ( BUILD_FREETYPE ) and
-// uncheck the exclude from build check box in the FreeType2 area of the Renderer project.
-
-
-#include "tr_local.h"
-#include "../qcommon/qcommon.h"
-
-#ifdef BUILD_FREETYPE
-#include <ft2build.h>
-#include FT_ERRORS_H
-#include FT_SYSTEM_H
-#include FT_IMAGE_H
-#include FT_FREETYPE_H
-#include FT_OUTLINE_H
-
-#define _FLOOR(x) ((x) & -64)
-#define _CEIL(x) (((x)+63) & -64)
-#define _TRUNC(x) ((x) >> 6)
-
-FT_Library ftLibrary = NULL;
-#endif
-
-#define MAX_FONTS 6
-static int registeredFontCount = 0;
-static fontInfo_t registeredFont[MAX_FONTS];
-
-#ifdef BUILD_FREETYPE
-void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch) {
- *left = _FLOOR( glyph->metrics.horiBearingX );
- *right = _CEIL( glyph->metrics.horiBearingX + glyph->metrics.width );
- *width = _TRUNC(*right - *left);
-
- *top = _CEIL( glyph->metrics.horiBearingY );
- *bottom = _FLOOR( glyph->metrics.horiBearingY - glyph->metrics.height );
- *height = _TRUNC( *top - *bottom );
- *pitch = ( qtrue ? (*width+3) & -4 : (*width+7) >> 3 );
-}
-
-
-FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t* glyphOut) {
- FT_Bitmap *bit2;
- int left, right, width, top, bottom, height, pitch, size;
-
- R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch);
-
- if ( glyph->format == ft_glyph_format_outline ) {
- size = pitch*height;
-
- bit2 = ri.Malloc(sizeof(FT_Bitmap));
-
- bit2->width = width;
- bit2->rows = height;
- bit2->pitch = pitch;
- bit2->pixel_mode = ft_pixel_mode_grays;
- //bit2->pixel_mode = ft_pixel_mode_mono;
- bit2->buffer = ri.Malloc(pitch*height);
- bit2->num_grays = 256;
-
- Com_Memset( bit2->buffer, 0, size );
-
- FT_Outline_Translate( &glyph->outline, -left, -bottom );
-
- FT_Outline_Get_Bitmap( ftLibrary, &glyph->outline, bit2 );
-
- glyphOut->height = height;
- glyphOut->pitch = pitch;
- glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1;
- glyphOut->bottom = bottom;
-
- return bit2;
- } else {
- ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n");
- }
- return NULL;
-}
-
-void WriteTGA (char *filename, byte *data, int width, int height) {
- byte *buffer;
- int i, c;
- int row;
- unsigned char *flip;
- unsigned char *src, *dst;
-
- buffer = ri.Malloc(width*height*4 + 18);
- Com_Memset (buffer, 0, 18);
- buffer[2] = 2; // uncompressed type
- buffer[12] = width&255;
- buffer[13] = width>>8;
- buffer[14] = height&255;
- buffer[15] = height>>8;
- buffer[16] = 32; // pixel size
-
- // swap rgb to bgr
- c = 18 + width * height * 4;
- for (i=18 ; i<c ; i+=4)
- {
- buffer[i] = data[i-18+2]; // blue
- buffer[i+1] = data[i-18+1]; // green
- buffer[i+2] = data[i-18+0]; // red
- buffer[i+3] = data[i-18+3]; // alpha
- }
-
- // flip upside down
- flip = (unsigned char *)ri.Malloc(width*4);
- for(row = 0; row < height/2; row++)
- {
- src = buffer + 18 + row * 4 * width;
- dst = buffer + 18 + (height - row - 1) * 4 * width;
-
- Com_Memcpy(flip, src, width*4);
- Com_Memcpy(src, dst, width*4);
- Com_Memcpy(dst, flip, width*4);
- }
- ri.Free(flip);
-
- ri.FS_WriteFile(filename, buffer, c);
-
- //f = fopen (filename, "wb");
- //fwrite (buffer, 1, c, f);
- //fclose (f);
-
- ri.Free (buffer);
-}
-
-static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, int *yOut, int *maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight) {
- int i;
- static glyphInfo_t glyph;
- unsigned char *src, *dst;
- float scaled_width, scaled_height;
- FT_Bitmap *bitmap = NULL;
-
- Com_Memset(&glyph, 0, sizeof(glyphInfo_t));
- // make sure everything is here
- if (face != NULL) {
- FT_Load_Glyph(face, FT_Get_Char_Index( face, c), FT_LOAD_DEFAULT );
- bitmap = R_RenderGlyph(face->glyph, &glyph);
- if (bitmap) {
- glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1;
- } else {
- return &glyph;
- }
-
- if (glyph.height > *maxHeight) {
- *maxHeight = glyph.height;
- }
-
- if (calcHeight) {
- ri.Free(bitmap->buffer);
- ri.Free(bitmap);
- return &glyph;
- }
-
-/*
- // need to convert to power of 2 sizes so we do not get
- // any scaling from the gl upload
- for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1)
- ;
-*/
-
- scaled_width = glyph.pitch;
- scaled_height = glyph.height;
-
- // we need to make sure we fit
- if (*xOut + scaled_width + 1 >= 255) {
- *xOut = 0;
- *yOut += *maxHeight + 1;
- }
-
- if (*yOut + *maxHeight + 1 >= 255) {
- *yOut = -1;
- *xOut = -1;
- ri.Free(bitmap->buffer);
- ri.Free(bitmap);
- return &glyph;
- }
-
-
- src = bitmap->buffer;
- dst = imageOut + (*yOut * 256) + *xOut;
-
- if (bitmap->pixel_mode == ft_pixel_mode_mono) {
- for (i = 0; i < glyph.height; i++) {
- int j;
- unsigned char *_src = src;
- unsigned char *_dst = dst;
- unsigned char mask = 0x80;
- unsigned char val = *_src;
- for (j = 0; j < glyph.pitch; j++) {
- if (mask == 0x80) {
- val = *_src++;
- }
- if (val & mask) {
- *_dst = 0xff;
- }
- mask >>= 1;
-
- if ( mask == 0 ) {
- mask = 0x80;
- }
- _dst++;
- }
-
- src += glyph.pitch;
- dst += 256;
- }
- } else {
- for (i = 0; i < glyph.height; i++) {
- Com_Memcpy(dst, src, glyph.pitch);
- src += glyph.pitch;
- dst += 256;
- }
- }
-
- // we now have an 8 bit per pixel grey scale bitmap
- // that is width wide and pf->ftSize->metrics.y_ppem tall
-
- glyph.imageHeight = scaled_height;
- glyph.imageWidth = scaled_width;
- glyph.s = (float)*xOut / 256;
- glyph.t = (float)*yOut / 256;
- glyph.s2 = glyph.s + (float)scaled_width / 256;
- glyph.t2 = glyph.t + (float)scaled_height / 256;
-
- *xOut += scaled_width + 1;
-
- ri.Free(bitmap->buffer);
- ri.Free(bitmap);
- }
-
- return &glyph;
-}
-#endif
-
-static int fdOffset;
-static byte *fdFile;
-
-int readInt( void ) {
- int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24);
- fdOffset += 4;
- return i;
-}
-
-typedef union {
- byte fred[4];
- float ffred;
-} poor;
-
-float readFloat( void ) {
- poor me;
-#if defined Q3_BIG_ENDIAN
- me.fred[0] = fdFile[fdOffset+3];
- me.fred[1] = fdFile[fdOffset+2];
- me.fred[2] = fdFile[fdOffset+1];
- me.fred[3] = fdFile[fdOffset+0];
-#elif defined Q3_LITTLE_ENDIAN
- me.fred[0] = fdFile[fdOffset+0];
- me.fred[1] = fdFile[fdOffset+1];
- me.fred[2] = fdFile[fdOffset+2];
- me.fred[3] = fdFile[fdOffset+3];
-#endif
- fdOffset += 4;
- return me.ffred;
-}
-
-void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
-#ifdef BUILD_FREETYPE
- FT_Face face;
- int j, k, xOut, yOut, lastStart, imageNumber;
- int scaledSize, newSize, maxHeight, left;
- unsigned char *out, *imageBuff;
- glyphInfo_t *glyph;
- image_t *image;
- qhandle_t h;
- float max;
- float dpi = 72;
- float glyphScale;
-#endif
- void *faceData;
- int i, len;
- char name[1024];
-
- if (!fontName) {
- ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n");
- return;
- }
-
- if (pointSize <= 0) {
- pointSize = 12;
- }
-
- R_IssuePendingRenderCommands();
-
- if (registeredFontCount >= MAX_FONTS) {
- ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
- return;
- }
-
- Com_sprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
- for (i = 0; i < registeredFontCount; i++) {
- if (Q_stricmp(name, registeredFont[i].name) == 0) {
- Com_Memcpy(font, &registeredFont[i], sizeof(fontInfo_t));
- return;
- }
- }
-
- len = ri.FS_ReadFile(name, NULL);
- if (len == sizeof(fontInfo_t)) {
- ri.FS_ReadFile(name, &faceData);
- fdOffset = 0;
- fdFile = faceData;
- for(i=0; i<GLYPHS_PER_FONT; i++) {
- font->glyphs[i].height = readInt();
- font->glyphs[i].top = readInt();
- font->glyphs[i].bottom = readInt();
- font->glyphs[i].pitch = readInt();
- font->glyphs[i].xSkip = readInt();
- font->glyphs[i].imageWidth = readInt();
- font->glyphs[i].imageHeight = readInt();
- font->glyphs[i].s = readFloat();
- font->glyphs[i].t = readFloat();
- font->glyphs[i].s2 = readFloat();
- font->glyphs[i].t2 = readFloat();
- font->glyphs[i].glyph = readInt();
- Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName));
- fdOffset += sizeof(font->glyphs[i].shaderName);
- }
- font->glyphScale = readFloat();
- Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH);
-
-// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
- Q_strncpyz(font->name, name, sizeof(font->name));
- for (i = GLYPH_START; i < GLYPH_END; i++) {
- font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
- }
- Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
- return;
- }
-
-#ifndef BUILD_FREETYPE
- ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n");
-#else
- if (ftLibrary == NULL) {
- ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n");
- return;
- }
-
- len = ri.FS_ReadFile(fontName, &faceData);
- if (len <= 0) {
- ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName);
- return;
- }
-
- // allocate on the stack first in case we fail
- if (FT_New_Memory_Face( ftLibrary, faceData, len, 0, &face )) {
- ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n");
- return;
- }
-
-
- if (FT_Set_Char_Size( face, pointSize << 6, pointSize << 6, dpi, dpi)) {
- ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n");
- return;
- }
-
- //*font = &registeredFonts[registeredFontCount++];
-
- // make a 256x256 image buffer, once it is full, register it, clean it and keep going
- // until all glyphs are rendered
-
- out = ri.Malloc(1024*1024);
- if (out == NULL) {
- ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n");
- return;
- }
- Com_Memset(out, 0, 1024*1024);
-
- maxHeight = 0;
-
- for (i = GLYPH_START; i < GLYPH_END; i++) {
- RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
- }
-
- xOut = 0;
- yOut = 0;
- i = GLYPH_START;
- lastStart = i;
- imageNumber = 0;
-
- while ( i <= GLYPH_END ) {
-
- glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
-
- if (xOut == -1 || yOut == -1 || i == GLYPH_END) {
- // ran out of room
- // we need to create an image from the bitmap, set all the handles in the glyphs to this point
- //
-
- scaledSize = 256*256;
- newSize = scaledSize * 4;
- imageBuff = ri.Malloc(newSize);
- left = 0;
- max = 0;
- for ( k = 0; k < (scaledSize) ; k++ ) {
- if (max < out[k]) {
- max = out[k];
- }
- }
-
- if (max > 0) {
- max = 255/max;
- }
-
- for ( k = 0; k < (scaledSize) ; k++ ) {
- imageBuff[left++] = 255;
- imageBuff[left++] = 255;
- imageBuff[left++] = 255;
-
- imageBuff[left++] = ((float)out[k] * max);
- }
-
- Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i.tga", imageNumber++, pointSize);
- if (r_saveFontData->integer) {
- WriteTGA(name, imageBuff, 256, 256);
- }
-
- //Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
- image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE);
- h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
- for (j = lastStart; j < i; j++) {
- font->glyphs[j].glyph = h;
- Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
- }
- lastStart = i;
- Com_Memset(out, 0, 1024*1024);
- xOut = 0;
- yOut = 0;
- ri.Free(imageBuff);
- i++;
- } else {
- Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
- i++;
- }
- }
-
- // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 )
- glyphScale = 72.0f / dpi;
-
- // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font
- glyphScale *= 48.0f / pointSize;
-
- registeredFont[registeredFontCount].glyphScale = glyphScale;
- font->glyphScale = glyphScale;
- Com_Memcpy(&registeredFont[registeredFontCount++], font, sizeof(fontInfo_t));
-
- if (r_saveFontData->integer) {
- ri.FS_WriteFile(va("fonts/fontImage_%i.dat", pointSize), font, sizeof(fontInfo_t));
- }
-
- ri.Free(out);
-
- ri.FS_FreeFile(faceData);
-#endif
-}
-
-
-
-void R_InitFreeType(void) {
-#ifdef BUILD_FREETYPE
- if (FT_Init_FreeType( &ftLibrary )) {
- ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n");
- }
-#endif
- registeredFontCount = 0;
-}
-
-
-void R_DoneFreeType(void) {
-#ifdef BUILD_FREETYPE
- if (ftLibrary) {
- FT_Done_FreeType( ftLibrary );
- ftLibrary = NULL;
- }
-#endif
- registeredFontCount = 0;
-}
-
diff --git a/src/renderergl1/tr_image.c b/src/renderergl1/tr_image.c
index e69e2d09..082936a7 100644
--- a/src/renderergl1/tr_image.c
+++ b/src/renderergl1/tr_image.c
@@ -114,7 +114,7 @@ void GL_TextureMode( const char *string ) {
// change all the existing mipmap texture objects
for ( i = 0 ; i < tr.numImages ; i++ ) {
glt = tr.images[ i ];
- if ( glt->mipmap ) {
+ if ( glt->flags & IMGFLAG_MIPMAP ) {
GL_Bind (glt);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
@@ -147,71 +147,141 @@ R_ImageList_f
===============
*/
void R_ImageList_f( void ) {
- int i;
- image_t *image;
- int texels;
- const char *yesno[] = {
- "no ", "yes"
- };
+ int i;
+ int estTotalSize = 0;
- ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n");
- texels = 0;
+ ri.Printf(PRINT_ALL, "\n -w-- -h-- type -size- --name-------\n");
- for ( i = 0 ; i < tr.numImages ; i++ ) {
- image = tr.images[ i ];
-
- texels += image->uploadWidth*image->uploadHeight;
- ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ",
- i, image->uploadWidth, image->uploadHeight, yesno[image->mipmap], image->TMU );
- switch ( image->internalFormat ) {
- case 1:
- ri.Printf( PRINT_ALL, "I " );
- break;
- case 2:
- ri.Printf( PRINT_ALL, "IA " );
- break;
- case 3:
- ri.Printf( PRINT_ALL, "RGB " );
- break;
- case 4:
- ri.Printf( PRINT_ALL, "RGBA " );
- break;
- case GL_RGBA8:
- ri.Printf( PRINT_ALL, "RGBA8" );
- break;
- case GL_RGB8:
- ri.Printf( PRINT_ALL, "RGB8" );
- break;
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- ri.Printf( PRINT_ALL, "S3TC " );
- break;
- case GL_RGBA4:
- ri.Printf( PRINT_ALL, "RGBA4" );
- break;
- case GL_RGB5:
- ri.Printf( PRINT_ALL, "RGB5 " );
- break;
- default:
- ri.Printf( PRINT_ALL, "???? " );
+ for ( i = 0 ; i < tr.numImages ; i++ )
+ {
+ image_t *image = tr.images[i];
+ char *format = "???? ";
+ char *sizeSuffix;
+ int estSize;
+ int displaySize;
+
+ estSize = image->uploadHeight * image->uploadWidth;
+
+ switch(image->internalFormat)
+ {
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ format = "sDXT1";
+ // 64 bits per 16 pixels, so 4 bits per pixel
+ estSize /= 2;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ format = "sDXT5";
+ // 128 bits per 16 pixels, so 1 byte per pixel
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
+ format = "sBPTC";
+ // 128 bits per 16 pixels, so 1 byte per pixel
+ break;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ format = "LATC ";
+ // 128 bits per 16 pixels, so 1 byte per pixel
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ format = "DXT1 ";
+ // 64 bits per 16 pixels, so 4 bits per pixel
+ estSize /= 2;
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ format = "DXT5 ";
+ // 128 bits per 16 pixels, so 1 byte per pixel
+ break;
+ case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
+ format = "BPTC ";
+ // 128 bits per 16 pixels, so 1 byte per pixel
+ break;
+ case GL_RGB4_S3TC:
+ format = "S3TC ";
+ // same as DXT1?
+ estSize /= 2;
+ break;
+ case GL_RGBA4:
+ case GL_RGBA8:
+ case GL_RGBA:
+ format = "RGBA ";
+ // 4 bytes per pixel
+ estSize *= 4;
+ break;
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE16:
+ case GL_LUMINANCE:
+ format = "L ";
+ // 1 byte per pixel?
+ break;
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB:
+ format = "RGB ";
+ // 3 bytes per pixel?
+ estSize *= 3;
+ break;
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_LUMINANCE_ALPHA:
+ format = "LA ";
+ // 2 bytes per pixel?
+ estSize *= 2;
+ break;
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ format = "sRGB ";
+ // 3 bytes per pixel?
+ estSize *= 3;
+ break;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ format = "sRGBA";
+ // 4 bytes per pixel?
+ estSize *= 4;
+ break;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ format = "sL ";
+ // 1 byte per pixel?
+ break;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ format = "sLA ";
+ // 2 byte per pixel?
+ estSize *= 2;
+ break;
}
- switch ( image->wrapClampMode ) {
- case GL_REPEAT:
- ri.Printf( PRINT_ALL, "rept " );
- break;
- case GL_CLAMP_TO_EDGE:
- ri.Printf( PRINT_ALL, "clmp " );
- break;
- default:
- ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode );
- break;
+ // mipmap adds about 50%
+ if (image->flags & IMGFLAG_MIPMAP)
+ estSize += estSize / 2;
+
+ sizeSuffix = "b ";
+ displaySize = estSize;
+
+ if (displaySize > 1024)
+ {
+ displaySize /= 1024;
+ sizeSuffix = "kb";
}
-
- ri.Printf( PRINT_ALL, " %s\n", image->imgName );
+
+ if (displaySize > 1024)
+ {
+ displaySize /= 1024;
+ sizeSuffix = "Mb";
+ }
+
+ if (displaySize > 1024)
+ {
+ displaySize /= 1024;
+ sizeSuffix = "Gb";
+ }
+
+ ri.Printf(PRINT_ALL, "%4i: %4ix%4i %s %4i%s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, image->imgName);
+ estTotalSize += estSize;
}
+
ri.Printf (PRINT_ALL, " ---------\n");
- ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels);
+ ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize);
ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
}
@@ -774,11 +844,12 @@ R_CreateImage
This is the only way any image_t are created
================
*/
-image_t *R_CreateImage( const char *name, const byte *pic, int width, int height,
- qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
+image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
+ imgType_t type, imgFlags_t flags, int internalFormat ) {
image_t *image;
qboolean isLightmap = qfalse;
long hash;
+ int glWrapClampMode;
if (strlen(name) >= MAX_QPATH ) {
ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long", name);
@@ -795,14 +866,17 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
image->texnum = 1024 + tr.numImages;
tr.numImages++;
- image->mipmap = mipmap;
- image->allowPicmip = allowPicmip;
+ image->type = type;
+ image->flags = flags;
strcpy (image->imgName, name);
image->width = width;
image->height = height;
- image->wrapClampMode = glWrapClampMode;
+ if (flags & IMGFLAG_CLAMPTOEDGE)
+ glWrapClampMode = GL_CLAMP_TO_EDGE;
+ else
+ glWrapClampMode = GL_REPEAT;
// lightmaps are always allocated on TMU 1
if ( qglActiveTextureARB && isLightmap ) {
@@ -818,8 +892,8 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
GL_Bind(image);
Upload32( (unsigned *)pic, image->width, image->height,
- image->mipmap,
- allowPicmip,
+ image->flags & IMGFLAG_MIPMAP,
+ image->flags & IMGFLAG_PICMIP,
isLightmap,
&image->internalFormat,
&image->uploadWidth,
@@ -954,7 +1028,8 @@ Finds or loads the given image.
Returns NULL if it fails, not a default image.
==============
*/
-image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
+image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags )
+{
image_t *image;
int width, height;
byte *pic;
@@ -973,14 +1048,8 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi
if ( !strcmp( name, image->imgName ) ) {
// the white image can be used with any set of parms, but other mismatches are errors
if ( strcmp( name, "*white" ) ) {
- if ( image->mipmap != mipmap ) {
- ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name );
- }
- if ( image->allowPicmip != allowPicmip ) {
- ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name );
- }
- if ( image->wrapClampMode != glWrapClampMode ) {
- ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name );
+ if ( image->flags != flags ) {
+ ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags );
}
}
return image;
@@ -995,7 +1064,7 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi
return NULL;
}
- image = R_CreateImage( ( char * ) name, pic, width, height, mipmap, allowPicmip, glWrapClampMode );
+ image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 );
ri.Free( pic );
return image;
}
@@ -1031,7 +1100,7 @@ static void R_CreateDlightImage( void ) {
data[y][x][3] = 255;
}
}
- tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
+ tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
}
@@ -1118,7 +1187,7 @@ static void R_CreateFogImage( void ) {
// standard openGL clamping doesn't really do what we want -- it includes
// the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does
// what we want.
- tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP_TO_EDGE );
+ tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
ri.Hunk_FreeTempMemory( data );
borderColor[0] = 1.0;
@@ -1162,7 +1231,7 @@ static void R_CreateDefaultImage( void ) {
data[x][DEFAULT_SIZE-1][2] =
data[x][DEFAULT_SIZE-1][3] = 255;
}
- tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qtrue, qfalse, GL_REPEAT );
+ tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_MIPMAP, 0);
}
/*
@@ -1178,7 +1247,7 @@ void R_CreateBuiltinImages( void ) {
// we use a solid white image instead of disabling texturing
Com_Memset( data, 255, sizeof( data ) );
- tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );
+ tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
// with overbright bits active, we need an image which is some fraction of full color,
// for default lightmaps, etc
@@ -1191,12 +1260,12 @@ void R_CreateBuiltinImages( void ) {
}
}
- tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );
+ tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
for(x=0;x<32;x++) {
// scratchimage is usually used for cinematic drawing
- tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP_TO_EDGE );
+ tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE, 0);
}
R_CreateDlightImage();
diff --git a/src/renderergl1/tr_local.h b/src/renderergl1/tr_local.h
index 40e78500..597b89a7 100644
--- a/src/renderergl1/tr_local.h
+++ b/src/renderergl1/tr_local.h
@@ -81,6 +81,27 @@ typedef struct {
float modelMatrix[16];
} orientationr_t;
+typedef enum
+{
+ IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
+ IMGTYPE_NORMAL,
+ IMGTYPE_NORMALHEIGHT,
+ IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
+} imgType_t;
+
+typedef enum
+{
+ IMGFLAG_NONE = 0x0000,
+ IMGFLAG_MIPMAP = 0x0001,
+ IMGFLAG_PICMIP = 0x0002,
+ IMGFLAG_CUBEMAP = 0x0004,
+ IMGFLAG_NO_COMPRESSION = 0x0010,
+ IMGFLAG_NOLIGHTSCALE = 0x0020,
+ IMGFLAG_CLAMPTOEDGE = 0x0040,
+ IMGFLAG_SRGB = 0x0080,
+ IMGFLAG_GENNORMALMAP = 0x0100,
+} imgFlags_t;
+
typedef struct image_s {
char imgName[MAX_QPATH]; // game path, including extension
int width, height; // source image
@@ -92,9 +113,8 @@ typedef struct image_s {
int internalFormat;
int TMU; // only needed for voodoo2
- qboolean mipmap;
- qboolean allowPicmip;
- int wrapClampMode; // GL_CLAMP_TO_EDGE or GL_REPEAT
+ imgType_t type;
+ imgFlags_t flags;
struct image_s* next;
} image_t;
@@ -1200,10 +1220,10 @@ qboolean R_GetEntityToken( char *buffer, int size );
model_t *R_AllocModel( void );
void R_Init( void );
-image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode );
+image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
-image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, qboolean mipmap,
- qboolean allowPicmip, int wrapClampMode );
+image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
+ imgType_t type, imgFlags_t flags, int internalFormat );
void R_SetColorMappings( void );
void R_GammaCorrect( byte *buffer, int bufSize );
diff --git a/src/renderergl1/tr_shader.c b/src/renderergl1/tr_shader.c
index 581844dd..8eb5732e 100644
--- a/src/renderergl1/tr_shader.c
+++ b/src/renderergl1/tr_shader.c
@@ -637,7 +637,17 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
}
else
{
- stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT );
+ imgType_t type = IMGTYPE_COLORALPHA;
+ imgFlags_t flags = IMGFLAG_NONE;
+
+ if (!shader.noMipMaps)
+ flags |= IMGFLAG_MIPMAP;
+
+ if (!shader.noPicMip)
+ flags |= IMGFLAG_PICMIP;
+
+ stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
+
if ( !stage->bundle[0].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
@@ -650,6 +660,9 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
//
else if ( !Q_stricmp( token, "clampmap" ) )
{
+ imgType_t type = IMGTYPE_COLORALPHA;
+ imgFlags_t flags = IMGFLAG_CLAMPTOEDGE;
+
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
@@ -657,7 +670,13 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
return qfalse;
}
- stage->bundle[0].image[0] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_CLAMP_TO_EDGE );
+ if (!shader.noMipMaps)
+ flags |= IMGFLAG_MIPMAP;
+
+ if (!shader.noPicMip)
+ flags |= IMGFLAG_PICMIP;
+
+ stage->bundle[0].image[0] = R_FindImageFile( token, type, flags );
if ( !stage->bundle[0].image[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
@@ -687,7 +706,15 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
}
num = stage->bundle[0].numImageAnimations;
if ( num < MAX_IMAGE_ANIMATIONS ) {
- stage->bundle[0].image[num] = R_FindImageFile( token, !shader.noMipMaps, !shader.noPicMip, GL_REPEAT );
+ imgFlags_t flags = IMGFLAG_SRGB;
+
+ if (!shader.noMipMaps)
+ flags |= IMGFLAG_MIPMAP;
+
+ if (!shader.noPicMip)
+ flags |= IMGFLAG_PICMIP;
+
+ stage->bundle[0].image[num] = R_FindImageFile( token, IMGTYPE_COLORALPHA, flags );
if ( !stage->bundle[0].image[num] )
{
ri.Printf( PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name );
@@ -1230,7 +1257,7 @@ static void ParseSkyParms( char **text ) {
for (i=0 ; i<6 ; i++) {
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga"
, token, suf[i] );
- shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_CLAMP_TO_EDGE );
+ shader.sky.outerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, IMGFLAG_SRGB | IMGFLAG_MIPMAP | IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE );
if ( !shader.sky.outerbox[i] ) {
shader.sky.outerbox[i] = tr.defaultImage;
@@ -1261,7 +1288,7 @@ static void ParseSkyParms( char **text ) {
for (i=0 ; i<6 ; i++) {
Com_sprintf( pathname, sizeof(pathname), "%s_%s.tga"
, token, suf[i] );
- shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, qtrue, qtrue, GL_REPEAT );
+ shader.sky.innerbox[i] = R_FindImageFile( ( char * ) pathname, IMGTYPE_COLORALPHA, IMGFLAG_SRGB | IMGFLAG_MIPMAP | IMGFLAG_PICMIP );
if ( !shader.sky.innerbox[i] ) {
shader.sky.innerbox[i] = tr.defaultImage;
}
@@ -2513,11 +2540,26 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
// if not defined in the in-memory shader descriptions,
// look for a single supported image file
//
- image = R_FindImageFile( name, mipRawImage, mipRawImage, mipRawImage ? GL_REPEAT : GL_CLAMP_TO_EDGE );
- if ( !image ) {
- ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name );
- shader.defaultShader = qtrue;
- return FinishShader();
+ {
+ imgFlags_t flags;
+
+ flags = IMGFLAG_NONE;
+
+ if (mipRawImage)
+ {
+ flags |= IMGFLAG_MIPMAP | IMGFLAG_PICMIP;
+ }
+ else
+ {
+ flags |= IMGFLAG_CLAMPTOEDGE;
+ }
+
+ image = R_FindImageFile( name, IMGTYPE_COLORALPHA, flags );
+ if ( !image ) {
+ ri.Printf( PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name );
+ shader.defaultShader = qtrue;
+ return FinishShader();
+ }
}
//