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authorZack Middleton <zturtleman@gmail.com>2013-06-18 17:02:47 -0500
committerTim Angus <tim@ngus.net>2014-06-17 17:43:32 +0100
commit2b6fe326bef2f881a453edfc0909a1af104ffd9d (patch)
tree1f4adf62dab791da9475c839dab921497786471e /src/renderergl1
parentd86e37ffe4011a77eacb38eb58e597afe151792e (diff)
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
Diffstat (limited to 'src/renderergl1')
-rw-r--r--src/renderergl1/tr_model.c24
-rw-r--r--src/renderergl1/tr_model_iqm.c8
2 files changed, 16 insertions, 16 deletions
diff --git a/src/renderergl1/tr_model.c b/src/renderergl1/tr_model.c
index 5ca53031..2a677be7 100644
--- a/src/renderergl1/tr_model.c
+++ b/src/renderergl1/tr_model.c
@@ -459,15 +459,15 @@ static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_
LL(surf->ofsXyzNormals);
LL(surf->ofsEnd);
- if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
+ if ( surf->numVerts >= SHADER_MAX_VERTEXES ) {
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on %s (%i).\n",
- mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
+ mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
surf->numVerts );
return qfalse;
}
- if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
+ if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) {
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on %s (%i).\n",
- mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
+ mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
surf->numTriangles );
return qfalse;
}
@@ -737,17 +737,17 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char
// numBoneReferences and BoneReferences generally seem to be unused
// now do the checks that may fail.
- if ( surf->numVerts > SHADER_MAX_VERTEXES )
+ if ( surf->numVerts >= SHADER_MAX_VERTEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n",
- mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
+ mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
surf->numVerts );
return qfalse;
}
- if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
+ if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n",
- mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
+ mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
surf->numTriangles );
return qfalse;
}
@@ -954,15 +954,15 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
LL(surf->ofsVerts);
LL(surf->ofsEnd);
- if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
+ if ( surf->numVerts >= SHADER_MAX_VERTEXES ) {
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n",
- mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
+ mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
surf->numVerts );
return qfalse;
}
- if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
+ if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) {
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n",
- mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
+ mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
surf->numTriangles );
return qfalse;
}
diff --git a/src/renderergl1/tr_model_iqm.c b/src/renderergl1/tr_model_iqm.c
index 9b7ff7f6..1116d09c 100644
--- a/src/renderergl1/tr_model_iqm.c
+++ b/src/renderergl1/tr_model_iqm.c
@@ -319,17 +319,17 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
// check ioq3 limits
- if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
+ if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n",
- mod_name, SHADER_MAX_VERTEXES, meshName[0] ? meshName : "a surface",
+ mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface",
mesh->num_vertexes );
return qfalse;
}
- if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
+ if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n",
- mod_name, SHADER_MAX_INDEXES / 3, meshName[0] ? meshName : "a surface",
+ mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface",
mesh->num_triangles );
return qfalse;
}