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author | jeremiah sypult <jeremiah@sypult.com> | 2013-07-18 10:39:08 -0500 |
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committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:33 +0100 |
commit | 9fd4d49c178c4f53b3a24df9be52a87b0deca164 (patch) | |
tree | 0f9381d0a44fb4ca73fef537a3c3740535068b0e /src/renderergl2/glsl/shadowmask_fp.glsl | |
parent | d5108d45fb4b278039f324e1cf4220b9e3c2ba12 (diff) |
Another pass at the Mac OS X make scripts.
Ironed out issues with generating an application bundle with universal
binaries on supported systems. Fall back to bundling a single
architecture when support for universal binary generation is not
available. Tested on Mac OS X 10.5.8 (and 10.5 SDK).
Diffstat (limited to 'src/renderergl2/glsl/shadowmask_fp.glsl')
0 files changed, 0 insertions, 0 deletions