diff options
author | SmileTheory <SmileTheory@gmail.com> | 2013-12-09 17:33:54 -0800 |
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committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:37 +0100 |
commit | 2e48ba43d27fd5b43c0ce32ebd795ae1cb69bc35 (patch) | |
tree | 14812062d8b4af3a63b9d2e7dc9cca4b206f07cb /src/renderergl2/glsl | |
parent | aa6ac0492434e2e540fa1fc3dd2ccb042d40fe6e (diff) |
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
Diffstat (limited to 'src/renderergl2/glsl')
-rw-r--r-- | src/renderergl2/glsl/lightall_vp.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/glsl/lightall_vp.glsl b/src/renderergl2/glsl/lightall_vp.glsl index f6164957..67628c7f 100644 --- a/src/renderergl2/glsl/lightall_vp.glsl +++ b/src/renderergl2/glsl/lightall_vp.glsl @@ -206,7 +206,7 @@ void main() #if defined(USE_LIGHT_VECTOR) vec3 L = u_LightOrigin.xyz - (position * u_LightOrigin.w); #elif defined(USE_LIGHT) - vec3 L = attr_LightDirection; + vec3 L = attr_LightDirection * 2.0 - vec3(1.0); #if defined(USE_MODELMATRIX) L = (u_ModelMatrix * vec4(L, 0.0)).xyz; #endif |