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authorZack Middleton <zturtleman@gmail.com>2014-05-25 18:07:45 -0500
committerTim Angus <tim@ngus.net>2014-06-17 17:43:42 +0100
commit88423dcbc6114d685a80d8bdd267fd031c0f0545 (patch)
tree39efe82b5274beea8b5620f74389c11954363a85 /src/renderergl2/tr_bsp.c
parentc6a8e47a09bb5be4ccce0d4a566a45c4e9355362 (diff)
Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
Zero length lightmap lump will have NULL tr.lightmaps. OpenGL1 already has this check, because r_vertexLight 1 would crash Team Arena. OpenGL2 does not disable loading lightmaps when r_vertexLight is 1 though, so it does not have that issue.
Diffstat (limited to 'src/renderergl2/tr_bsp.c')
0 files changed, 0 insertions, 0 deletions