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authorSmileTheory <SmileTheory@gmail.com>2015-12-15 03:23:55 -0800
committerTim Angus <tim@ngus.net>2016-04-07 11:13:36 +0100
commitf77b9694e3d2870f62b27589c70c2cf254248db3 (patch)
tree21a9690615b67de2bf62032f048c254d044d4fcf /src/renderergl2/tr_glsl.c
parent9cdedf11eff894db8f9f572ab52eae37fdacf473 (diff)
OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compressor as a workaround on Intel graphics.
Diffstat (limited to 'src/renderergl2/tr_glsl.c')
-rw-r--r--src/renderergl2/tr_glsl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index 8ce3a4e7..14e20105 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -1031,7 +1031,7 @@ void GLSL_InitGPUShaders(void)
if (r_dlightMode->integer >= 2)
Q_strcat(extradefines, 1024, "#define USE_SHADOWMAP\n");
- if (1)
+ if (glRefConfig.swizzleNormalmap)
Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n");
if (r_hdr->integer && !glRefConfig.floatLightmap)