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authorZack Middleton <zturtleman@gmail.com>2013-06-18 17:02:47 -0500
committerTim Angus <tim@ngus.net>2014-06-17 17:43:32 +0100
commit2b6fe326bef2f881a453edfc0909a1af104ffd9d (patch)
tree1f4adf62dab791da9475c839dab921497786471e /src/renderergl2/tr_model_iqm.c
parentd86e37ffe4011a77eacb38eb58e597afe151792e (diff)
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
Diffstat (limited to 'src/renderergl2/tr_model_iqm.c')
-rw-r--r--src/renderergl2/tr_model_iqm.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/renderergl2/tr_model_iqm.c b/src/renderergl2/tr_model_iqm.c
index e949fb10..b76c30b4 100644
--- a/src/renderergl2/tr_model_iqm.c
+++ b/src/renderergl2/tr_model_iqm.c
@@ -318,17 +318,17 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
// check ioq3 limits
- if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
+ if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n",
- mod_name, SHADER_MAX_VERTEXES, meshName[0] ? meshName : "a surface",
+ mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface",
mesh->num_vertexes );
return qfalse;
}
- if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
+ if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n",
- mod_name, SHADER_MAX_INDEXES / 3, meshName[0] ? meshName : "a surface",
+ mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface",
mesh->num_triangles );
return qfalse;
}