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author | SmileTheory <SmileTheory@gmail.com> | 2015-12-08 05:17:05 -0800 |
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committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:13:30 +0100 |
commit | 3372e9eaf5c21e1e44f000e09a94584231ba9550 (patch) | |
tree | 77eac07a6bfdd387a11aa1a72c69d41f7b80bd17 /src/renderergl2/tr_scene.c | |
parent | e8a31f6a628ca309d1c5119d6d52c391e225445d (diff) |
OpenGL2: Add option in code for alternate overbright method.
Diffstat (limited to 'src/renderergl2/tr_scene.c')
-rw-r--r-- | src/renderergl2/tr_scene.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/renderergl2/tr_scene.c b/src/renderergl2/tr_scene.c index 51bb412e..94997a8c 100644 --- a/src/renderergl2/tr_scene.c +++ b/src/renderergl2/tr_scene.c @@ -350,7 +350,11 @@ void RE_BeginScene(const refdef_t *fd) } else { +#if defined(USE_OVERBRIGHT) float scale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits - 8); +#else + float scale = (1 << r_mapOverBrightBits->integer) / 255.0f; +#endif if (r_forceSun->integer) { VectorScale(tr.sunLight, scale * r_forceSunLightScale->value, tr.refdef.sunCol); |