diff options
author | /dev/humancontroller <devhc@example.com> | 2015-02-02 00:14:07 +0100 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-02-07 17:34:59 +0100 |
commit | 8ab2f0b3081f53692836035aedd2546b607decc8 (patch) | |
tree | 8b2546da501e0e41680eba299c92cf95ebb9ebff /src/renderergl2 | |
parent | 183bbefa717ea98eecdd864535eac5126263b6bc (diff) |
fix some usages of abs(), part 1: non-gamelogic-changing changes
detected by Clang
changes in tr_main.c reviewed by SmileTheory
Diffstat (limited to 'src/renderergl2')
-rw-r--r-- | src/renderergl2/tr_main.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c index 9751ecb3..3fc7c06c 100644 --- a/src/renderergl2/tr_main.c +++ b/src/renderergl2/tr_main.c @@ -2363,7 +2363,7 @@ void R_RenderPshadowMaps(const refdef_t *fd) VectorScale(lightDir, -1.0f, shadow->lightViewAxis[0]); VectorSet(up, 0, 0, -1); - if ( abs(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f ) + if ( fabsf(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f ) { VectorSet(up, -1, 0, 0); } @@ -2606,7 +2606,7 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level) } // Check if too close to parallel to light direction - if (abs(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) + if (fabsf(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) { if (level == 3 || lightViewIndependentOfCameraView) { |