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authorThilo Schulz <arny@ats.s.bawue.de>2011-08-01 01:19:55 +0000
committerTim Angus <tim@ngus.net>2013-01-10 23:11:05 +0000
commit819546192265e70832c75cecc29dce929a4feeec (patch)
treea345b3d876d8dbdcccf1b13ff450fe0227bf2176 /src/sdl/sdl_input.c
parent500076c2e63329331c2a98e88cfa34f8044a7b76 (diff)
Modular rendering system. Patch by use.less01 This might break MSVC builds. I'll take care of it later
Diffstat (limited to 'src/sdl/sdl_input.c')
-rw-r--r--src/sdl/sdl_input.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c
index 83b26086..2cc3dcf4 100644
--- a/src/sdl/sdl_input.c
+++ b/src/sdl/sdl_input.c
@@ -503,7 +503,7 @@ static void IN_ActivateMouse( void )
}
// in_nograb makes no sense in fullscreen mode
- if( !r_fullscreen->integer )
+ if( !Cvar_VariableIntegerValue("r_fullscreen") )
{
if( in_nograb->modified || !mouseActive )
{
@@ -531,7 +531,7 @@ static void IN_DeactivateMouse( void )
// Always show the cursor when the mouse is disabled,
// but not when fullscreen
- if( !r_fullscreen->integer )
+ if( !Cvar_VariableIntegerValue("r_fullscreen") )
{
if( ( Key_GetCatcher( ) == KEYCATCH_UI ) &&
( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS ) )
@@ -985,8 +985,8 @@ static void IN_ProcessEvents( void )
char width[32], height[32];
Com_sprintf( width, sizeof(width), "%d", e.resize.w );
Com_sprintf( height, sizeof(height), "%d", e.resize.h );
- ri.Cvar_Set( "r_width", width );
- ri.Cvar_Set( "r_height", height );
+ Cvar_Set( "r_width", width );
+ Cvar_Set( "r_height", height );
/* wait until user stops dragging for 1 second, so
we aren't constantly recreating the GL context while
he tries to drag...*/
@@ -1026,12 +1026,12 @@ void IN_Frame( void )
loading = !!( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
cursorShowing = Key_GetCatcher( ) & KEYCATCH_UI;
- if( !r_fullscreen->integer && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
+ if( !Cvar_VariableIntegerValue("r_fullscreen") && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
{
// Console is down in windowed mode
IN_DeactivateMouse( );
}
- else if( !r_fullscreen->integer && loading )
+ else if( !Cvar_VariableIntegerValue("r_fullscreen") && loading )
{
// Loading in windowed mode
IN_DeactivateMouse( );