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authorThilo Schulz <arny@ats.s.bawue.de>2011-06-13 09:56:39 +0000
committerTim Angus <tim@ngus.net>2013-01-09 23:15:55 +0000
commit6a71409a0622050f9a682d4e3b02419c444febe5 (patch)
tree7766ff71304d04c6e42de7dd7d48ed7e7e0fac59 /src/server/sv_game.c
parentb15804d39f71e9be202818288726777d1ca8ac09 (diff)
- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
Diffstat (limited to 'src/server/sv_game.c')
-rw-r--r--src/server/sv_game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/sv_game.c b/src/server/sv_game.c
index c81c62ea..4948a9c8 100644
--- a/src/server/sv_game.c
+++ b/src/server/sv_game.c
@@ -415,7 +415,7 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) {
case G_REAL_TIME:
return Com_RealTime( VMA(1) );
case G_SNAPVECTOR:
- Sys_SnapVector( VMA(1) );
+ Q_SnapVector( VMA(1) );
return 0;
case G_SEND_GAMESTAT: